Here are some books suitable for getting started with game programming:
1. Game programming (3rd edition): This book covers all the skills needed to create 2D and 3D games using directX code, and is suitable for readers to master the basic C++ language.
2. Introduction to Python Game programming: This book teaches the important knowledge needed to develop exciting games using Python. It is suitable for beginners of Python.
3. Introduction to Unity and C#Game programming (5th edition): This book provides practical programming experience to help readers raise Unity and C#skills to new heights.
4. Game programming models: This book focuses on the "methods" needed in game development. It uses a relaxed and humorous tone to introduce the various "routines" in game development.
5. "Refactor to improve the design of existing code": This book was a classic book under the refactor category. It provided practical advice and experience, suitable for solving refactor problems in the development process.
These books covered different programming languages and development techniques, suitable for different levels of readers. However, due to the limited search results, there might be other suitable books that had not been mentioned.
There were a few e-books on game programming to choose from. Among them,"Introduction to Game programming (4th edition)" and "Introduction to Game programming (5th edition)" were two of the more popular options. Introduction to Game programming (4th edition) introduced programming for Windows and directX, as well as the basics needed to develop games using C++ and directX. This book is suitable for beginners and readers with a certain C++ programming foundation. Game programming (5th edition) was an introductory book about Unity and C#game programming. It was suitable for readers who wanted to learn C#programming and enter the field of Unity game development. In addition, there was also an e-book on Python game programming. This book used game development as a learning method, building basic knowledge by gradually increasing the challenge of programming projects. It also provided resources such as challenge exercises and source code. In general, based on one's programming background and interests, one could choose a suitable e-book for game programming.
A programmed robot was a robot that could be controlled and operated by programming. They usually had a control panel and a base that could be programmed to perform various tasks and actions. Robots can be used for educational purposes to help children and teenagers learn programming and creativity. There were many brands and models of programming robots available on the market, such as Lego Education Family, Matatalab, Mech Master S1, etc. These robots provided easy-to-use graphic programming software and a wealth of learning resources, allowing beginners to easily master programming skills. In addition, programming robots could also develop children's logical thinking, creativity, teamwork, and problem solving skills. In general, programming robots were an interesting and practical tool that could help people learn and apply programming techniques.
Ren'Py is a great choice. It's specifically designed for creating visual novels and has a lot of built - in features for handling text, images, and choices. Another good one is Unity, although it's more general - purpose. But with Unity, you can create very high - quality visual novels with advanced graphics and interactivity.
As a fan of online literature, I can't give specific suggestions because Ape Tutor and Learn and Think are both well-known online education institutions. Their curriculum quality and teaching standards are different. Therefore, the choice of course should depend on the individual's needs and interests.
If you need more customized courses and personal teaching services, Ape Tutoring might be more suitable for you. If you pay more attention to imparting basic knowledge and systematic learning, then learning and thinking might be more suitable for you.
No matter which educational institution you choose, the most important thing is to carefully understand their curriculum content and teaching methods and make a choice according to your own needs and actual situation.
There were some free programming software that he could recommend. First of all, for beginners, you can consider using applications such as the C language editor, Python editor, and the Chinese version of c4droid. These applications provided a simple interface and core functions, suitable for beginners to verify Mini programs and learn the basics of programming. In addition, there were also online programming games and learning platforms, such as Code/Racer, MIT Open Courseware, Udacity, Code. org. They provided a wealth of teaching resources and courses suitable for learning different programming languages and skills. In addition, there were programming software such as VScode, HBuilder X, Eclipse, Notepad++, Dev-C++, etc., which provided an integrated development environment (IDEs) to write and debuff code. In short, there were many free programming software and platforms to choose from. You could choose the software that suited your needs and interests.
If you have zero foundation, you can start by learning a programming language, such as Python. Python was an easy to learn programming language that was widely used in AI development. You can learn Python through online courses, books, or by taking programming courses. In addition, there were some Python introductory courses and video courses for students with zero basics, such as the Python programming tutorial for Black Horse programmers and the Python Quick Start course for Tsinghua University. In addition, if you want to learn about crawling techniques, there are also Python crawling courses that can be learned from zero basics to proficiency. In short, for students who had zero foundation in programming, choosing a suitable programming language, such as Python, and learning it through online tutoring, books, or taking programming courses was a good way to get started.
There are several code editors that are suitable for programming. Among them, Visual Studio Code (VS Code) was a free and open source lightweight code editor released by Microsoft2015. It was lightweight, cool, and rich in plug-ins, and was favored by developers. VSCode could be used to develop various programming languages by installing plug-ins. There was also a well-known remote development plug-in that could greatly improve development efficiency. In addition, Atom was GitHub's open source code editor. It was also a simple and cool editor that could be enhanced by installing plugins. For Python programming, VSCode was a good choice because it supported the development of IDEs, Jupiter notebooks, and had a rich Python and Jupiter plug-ins. For beginners, you can choose the appropriate IDEs according to the programming language you are learning. For example, C and C++ can use C ++6.0, Codeblocks, and the Visual Studio IDEs. For Java, you can use Eclipse and IDEA. For Python, you can use the Python installation package and PyCharm. For the Web front-end, you can use Sublime or WebStorm. In addition, there are other free code editors to choose from, such as Notepad++ and Text Wrangler. In general, according to personal needs and preferences, choose the code programming software that suits you.
They can help by providing real - world examples. For instance, a code complete programming novel might show how a programmer in a fictional company tackles a difficult project. This gives the reader a sense of what it's like in a practical situation.
In addition to programming, programmers also needed to understand algorithms, data structures, computer architecture, operating systems, network programming, database, software engineering, and other related knowledge.
Some excellent programmers would also read books on computer science, programming languages, software development, and system architecture to better understand and apply what they had learned. For example," Introduction to Arithmetic,"" Jewelry of Writing,"" Hacker and Painter,"" Concepts of Operating Systems," and other books were classics that were essential for programmers.
A programmer needed to constantly learn and update their knowledge in order to remain competitive and innovative. Therefore, in addition to reading professional books, he also needed to participate in technical conferences, online courses, blog forums, and other activities to communicate, learn, and share experience and knowledge with his peers.