The archetype of Chinese literature refers to the common characters, plots, social environments, and their influence and significance in Chinese culture. The characteristics of the archetypes in Chinese literature included:
1. Traditional social background: The archetype of Chinese literature usually occurs in ancient Chinese society, including political system, economic form, cultural background, etc.
2. Character image: The archetype characters in Chinese literature usually have distinct personality characteristics such as kindness, integrity, courage, benevolence, etc. These qualities are one of the important topics in Chinese literature.
3. Plot design: The plot design of the Chinese literary prototype usually has a strong dramatic and romantic color, such as the love story of Jia Baoyu in "Dream of the Red Chamber" and Lin Daiyu in "Water Margins".
4. Poetic form: The archetype of Chinese literature is usually expressed in the form of poetry, such as the Fu in the Book of Songs, the lyric poems in the Songs of Chu, etc.
Compared with the western literature archetype, the Chinese literature archetype has the following differences:
1. Different cultural backgrounds: the archetype of Chinese literature usually took place in ancient Chinese society, while the archetype of Western literature took place in European society during the Renaissance.
2. Character image differences: The characters in Chinese literature usually have distinct personality characteristics, while the characters in Western literature are more complicated and usually have a variety of personality characteristics and backgrounds.
3. The differences in plot design: The plot design of the Chinese literary prototype usually has a strong dramatic and romantic color, while the plot design of the Western literary prototype is more objective and rational, paying more attention to logic and reasoning.
4. The difference in the form of poetry: Chinese literary archetypes are usually expressed in the form of poetry, while Western literary archetypes are more often expressed in the form of prose.
In Remnant 2, the story takes you through a series of interconnected worlds. The narrative is driven by your need to survive and make sense of the chaos around you. There are ancient artifacts and lost knowledge scattered throughout the game world. You'll meet characters who have their own agendas and stories. These interactions, along with the combat against strange and powerful foes, shape the overall story. It's about piecing together the past to secure a future in this desolate yet full - of - mystery world.
The femme fatale is another archetype. Mia Wallace can be seen as one. She is alluring, mysterious, and her actions and presence drive much of the plot. She's the kind of character that often leads the male protagonists into dangerous and unpredictable situations with her charm. And there's also the everyman archetype. Vincent Vega and Jules Winnfield, in a way, can be considered as everymen who are thrust into extraordinary and violent situations in the criminal world, and we see their reactions and how they try to navigate through it all.
Some common archetypes in fiction are the hero, like Superman. The hero is often on a quest to save the day. Then there's the villain, such as the Joker. Villains create conflict and oppose the hero. Another is the mentor, like Dumbledore in 'Harry Potter'. Mentors guide the main characters.
One of the best archetypes is the damsel in distress, which although often criticized for being a bit old - fashioned, still has its place. It can create a situation that drives the hero to act, like Princess Peach in the Mario games. The villain archetype is also essential. A well - crafted villain, like Voldemort in 'Harry Potter', provides the conflict necessary for a great story. Then there's the everyman archetype. It allows readers to easily identify with the character, as seen in many coming - of - age stories.
Well, it's hard to give an exact number because different scholars and theorists have different classifications. But generally, you can find around a dozen major story archetypes like tragedy, romance, and mystery.
" Young Footballer " was a Japanese manga and cartoon, and many of the characters in it were based on the original characters. The following are the archetypes of some of the characters:
1. Young player Yang Cai: The prototype is the Japanese football player Kaho Matsumoto.
2. Morita Masahide: The prototype is the Japanese football coach, Morita Masahide.
3-Day Shoyo Hyuga: Prototype of Japanese footballer, Shoyo Hyuga.
4. Isamu Sano: The prototype is the Japanese soccer player Isamu Sano.
5. Yabuki Kentaro: The prototype is the manga artist Yabuki Kentaro.
6 Atsuko Maeda: The prototype is the Japanese actress Atsuko Maeda.
7. Noda Takuya: The prototype is the Japanese football player, Noda Takuya.
8 Shibata Yue: The prototype is the Japanese football player Shibata Yue.
[9 Great Sky Wing: Prototype of the manga artist's Great Sky Wing.]
10 Shinji Kagawa: Prototype is football player Shinji Kagawa.
These were only some of the archetypes for the characters in " Footballer ". There were many other characters that had corresponding archetypes.
Remnant 2 is indeed a story game. The narrative unfolds as you progress, revealing a rich and immersive world with interesting plotlines and character development.
The name of the novel,'Remnant of Sins', was not banned. The novel was a mobile game called Yu Sin Bar, developed and published by Tengxun Games. The game was a crime-themed mobile games players had to play as a detective to solve the puzzles and crimes in the game to obtain clues and finally reveal the truth. Due to the game's rich crime elements and suspense plot, there were some illegal and immoral behaviors in the game. These actions violated relevant laws, regulations, and moral standards, so they were prohibited from being published and operated by the relevant Chinese authorities. Although Remnant of Sin Bar was a game, its content and performance were contrary to China's laws, regulations, and moral standards, so it was banned from being published and operated.
Some common archetypes needed for a fantasy story are the hero, like a brave knight or a young wizard with special powers. The mentor, an old and wise figure who guides the hero. And the villain, a powerful and often evil character that the hero has to defeat.