To write user stories in TFS, start by understanding the user's goal. Then, break it down into simple, actionable steps. Make sure to keep the language simple and understandable for all involved.
Because I don't know the exact meaning of this term. If you can provide more information or context, I can try to provide you with a more accurate answer.
In TFS Online, usually there are specific tools or features within the interface to link a commit to a story. For example, in the version control section, there might be options to annotate or tag the commit with the relevant story ID. Check the documentation provided by TFS Online for the exact steps.
One popular character is often the young and determined trainer who starts their journey with just a single pokemon. They grow and develop over the course of the story, facing many challenges.
I'm not entirely sure specifically what the 'Android 16 TFS back story' is. It could be related to a custom Android 16 build in a particular project or by a certain group (TFS could stand for something like Team Foundation Server in a different context but that's a bit of a stretch here). Maybe it's a very niche or new development.
The White Rabbit Toffee Popo was a derivative novel with a good plot and writing style. It could be read on the Floating Dragon Literature novel website. As for the specific plot and content of the White Rabbit Creamy Candy Popo, the search results did not provide any relevant information, so they could not provide a detailed answer.
Linking a commit to a story in TFS Online helps in better traceability. It allows you to easily see which code changes are related to which user stories. This is useful for debugging and auditing purposes.