Todo's appearances in the JJK manga are scattered. It depends on the specific storylines and conflicts. Sometimes he's in the foreground, and other times he makes cameos to add to the overall narrative.
Well, in 'Like a Dragon Ishin', the long story typically involves a complex web of characters, their motives, and the historical backdrop. It might include the protagonist's journey of self - discovery, his battles against various foes, and the intrigue within the society depicted in the game. There are often twists and turns as the story unfolds, with relationships being formed and broken, all while the overarching plot drives forward towards a resolution.
The key elements in a 'todo visual novel' include a clear theme. This gives the whole work a sense of direction. Also, character design is important. You need to create characters that players can relate to or be interested in. And don't forget about the user interface design, which should be intuitive for players to navigate through the story.
His writing style is also a key factor. Nishio Ishin has a way of creating complex and relatable characters. He uses long - winded but engaging dialogues to develop the characters' personalities and relationships. In 'Katanagatari', the conversations between the sword - collector and those he meets along the way not only move the plot forward but also reveal the depths of the characters. Additionally, his ability to build unique and interesting worlds, whether it's the world of the 'Zaregoto Series' with its own set of rules and mysteries, makes his light novels stand out.