The Romance of the Three Kingdoms was adapted from real events by the author. Romance of the Three Kingdoms was originally a classical novel that mainly narrated the historical stories and characters of the Three Kingdoms period. However, because the Romance of the Three Kingdoms was widely praised and influenced during its spread, many people began to think that it was not just a novel but a reflection of real events and characters in history.
However, the plot and characters of the Romance of the Three Kingdoms were not entirely based on real events. Some plots and characters in the story were fictional, while others were adapted and adjusted according to historical events. For example, some characters and events in the story may be different from the historical facts, but the whole story still reflects the historical background and characters of the Three Kingdoms period.
Although the plot and characters of the Romance of the Three Kingdoms are not entirely based on real events, it is still a widely acclaimed historical novel with high literary value and influence.
I recommend the Xianxia-Cultivation-Civilization novel," The Journey of Blood Jade to Find Jade ". The female protagonist can predict. In the book, the female protagonist went from an ordinary human being to the prophesied savior. She faced the ambition to dominate, the desire for power, and the desire for power. She experienced the mysterious dream world, the disappearance of her father, the lack of power, the fear of the unknown, the pressure of promises, the pursuit of life, the shocking secrets, and all kinds of difficulties. I hope you will like this novel.
Yes. Incorporating D&D gods in stories adds depth and mythical elements. It can enhance the world-building and give more possibilities for plot development. But it's important to stay true to the established lore and characteristics of the gods.
Well, D&D fiction is basically a genre of storytelling based on the Dungeons & Dragons role-playing game. It can include novels, short stories, and even comics that feature characters exploring fantasy worlds, fighting monsters, and uncovering mysteries.
The 2D and 3D referred to the fictional two-dimensional world and the real world. In the 2D world, the characters and scenes were three-dimensional, with real appearances and actions. In the three-dimensional world, things and people in the real world were three-dimensional and could be seen and perceived by people. The boundary between 2D and 3D was fictional and did not exist in the real world.
3D and 2D were virtual worlds such as anime and games. The specific differences were as follows:
The 3D refers to the real world, which is commonly referred to as the real world, while the 2D refers to the virtual world, which is a fictional world created by computer programs, comics, animation, and other media. In the 2D world, people can interact with the characters in real time and feel the emotions and thoughts of the characters. In reality, we can't directly interact with the characters.
The characters in the 2D and 3D usually have a fixed appearance and personality, while the characters in the 2D can have various forms and appearances. They can be three-dimensional, abstract, or even fictional characters.
There is a clear boundary between the three dimensional and the two dimensional. Although they are both virtual, their world views, values, and codes of conduct are different.
The difference between the 3D and 2D was that they were targeted at different user groups. The 3D world was for humans in the real world while the 2D world was for people who liked anime, games, and other virtual worlds.
Both the 3D and 2D were virtual, but their worldviews, values, and codes of conduct were different, and so were their user groups.
The 2D and 3D referred to two different concepts in the fictional world.
Two-dimensional usually referred to the characters, scenes, and worldviews in virtual worlds such as Japanese anime, manga, and games. These virtual worlds were usually made up of two-dimensional graphics and symbols that could be represented by computer programs and animation techniques. The characters in the 2D works usually had exaggerated appearances and personalities, as well as rich emotions and storylines.
In contrast, the three-dimensional world refers to the real world, the objective world we live in. In the 3D world, the characters usually have the normal appearance and personality that we know, as well as the emotions and storyline in real life.
It was important to note that 2D and 3D were not the same as the virtual world and the real world. The virtual world could also be considered a part of the real world, such as games, online communities, etc.