The 'Death Note' series can also be thought of. The moral and psychological battle between Light and L is intense. The idea of using the Death Note to kill people and the cat - and - mouse game that follows is quite 'bleak' in nature, especially as it delves into the darker aspects of human nature and power - seeking.
To create such stories, start with a strong theme. It could be about loss, betrayal, or the fight against an unbeatable force. Develop your characters around this theme. For instance, if the theme is betrayal, create characters who have been betrayed or are betrayers. In terms of the plot, build up suspense and have unexpected twists. In the art style, details matter. If it's an anime, the way the characters' expressions are animated during 'bleak' moments can really bring the story to life. For comics, the use of panel layout to create a sense of unease or tension is crucial.
The action and battles. For example, in 'Fullmetal Alchemist: Brotherhood', the alchemical battles are intense and exciting. And the unique settings. Take 'Sailor Moon', the magical girl setting in a modern - day city with other - worldly threats is very captivating. Moreover, the friendships and alliances formed during the adventures, like in 'Fairy Tail', add emotional depth to the story.
The unique concept of half - bleed wolves in a pack is very appealing. It adds an element of mystery and special powers that makes the stories interesting. For example, these half - bleed wolves might have abilities that normal wolves don't, like the power to communicate with other supernatural creatures.