Xiao Lan had an accident while playing an escape room game, causing her to be injured and receiving 200,000 yuan in compensation. According to the court's ruling, the operator bore 70% of the responsibility, while Xiaolan herself bore 30% of the responsibility. Xiao Lan heard the sound of a chainsaw and singing in the game. She was chased by a person wearing a scary mask and holding a bloody axe. She fell down and was injured because of fear. The court held that the operator had hinted at the age on the online platform, but did not verify the age of the person entering the venue. Xiao Lan and her family sued the operator in court, claiming medical expenses, disability compensation and mental damage compensation, and finally received more than 200,000 yuan in compensation.
The 'RE2 Remake Ghost Survivor Story' is about alternative scenarios in the Resident Evil 2 Remake. It focuses on characters who didn't have much spotlight in the main story. These stories often involve them trying to survive in the zombie - infested Raccoon City in different ways compared to the main protagonists. It adds more depth to the overall game world and shows different perspectives of the terrifying events taking place in the city.
I'm not entirely sure specifically what 'powder' refers to in relation to the RE2 remake ghost story. It could be a character, an item, or something else entirely within the context of the game's fan-made or some very specific interpretation.
Some of the main characters in the 'RE2 Remake Ghost Survivor Story' include characters like Kendo. Each character has their own set of challenges and goals within the story. They are all trying to survive in the nightmarish Raccoon City environment filled with zombies and other threats.
In RE2 Remake, you can't play both stories concurrently. This is because the game is sequenced to have you focus on and complete one story before moving on to the other, ensuring a coherent and immersive gaming experience.
The role of powder in the RE2 remake ghost story could be quite complex. If we consider the nature of the game's atmosphere and the spooky elements, powder could be a resource that the player has to manage carefully. It could be used in puzzles related to the ghostly encounters. For example, perhaps there are areas where the powder needs to be spread in a specific pattern to unlock a door or reveal a passage that is otherwise blocked by some sort of ghostly force. Additionally, it might have a connection to the backstory of the ghosts, like it was used in some past event that led to their current state in the game.
The theme might be about anticipation and the passage of time. Since it's set in a waiting room, characters are in a state of waiting, which implies anticipation for something to come.
The main theme is often about social climbing and the pursuit of success in a hierarchical society. It may explore the ambitions and desires of the characters as they strive to reach the 'room at the top' in terms of status, wealth, and power.