One of the best stories is about a group of rebels trying to steal crucial plans from the Empire. Their journey is filled with intense action and narrow escapes.
One of the most memorable is when a group of players had to deal with a malfunctioning lightsaber. Instead of it being a cool weapon, it would randomly turn on and off during a battle. The player had to keep fumbling with it, and at one point, it turned on while he was sitting down and almost cut his own leg off. It was both dangerous and extremely funny in the context of the game.
One funny Star Wars FFG story could be about a group of players whose characters accidentally stumbled into a Jawa trading post and ended up trading their most valuable items for what they thought were rare artifacts but were actually just junk. The Jawa's sly dealing had the players in stitches as they realized their blunder.
Some of the well - known ones include 'The Dunwich Horror' which is full of Lovecraftian horror elements. It has a really creepy atmosphere and interesting characters.
A story about a group of droids who gain sentience and fight for their rights in the galaxy is also among the best. It's an interesting take on the Star Wars universe, as we usually focus on humanoid characters. These droids face discrimination but use their unique skills to make a difference.
Another approach is to use the card system as a structure for the novel. For instance, you could divide the story into chapters or sections based on different card types. The encounter cards could represent challenges or conflicts that the characters face in the novel. By following this structure, it can add an element of randomness and unpredictability to the story, just like in the game.
We can have conversations about hobbies, like talking about reading books, painting or playing musical instruments. These topics are positive and can help people bond over shared interests.