Perhaps the theme is about the importance of personal interaction and the need to resist the dominance of technology. It could suggest that we should not let technology overshadow our basic human need for face-to-face communication.
The main idea could be about a person's journey on foot. It might involve their experiences, the things they see, or the thoughts they have while walking.
Well, without having detailed knowledge of the game, it could be about a pedestrian's exploration in a fictional setting. The story might involve the character's attempts to reach certain destinations, perhaps uncovering secrets along the way. It could also be about how the pedestrian interacts with the game's world, whether it's by finding items, solving puzzles, or just observing the unique scenery while walking around.
Once upon a time, there was a pedestrian named Tom. He walked every day to work. One day, he noticed a little bird with a broken wing on the sidewalk. Tom decided to take the bird to a nearby vet. He carefully picked it up and carried it in his hands all the way to the vet. The vet was able to fix the bird's wing, and Tom felt really good about helping out a little creature during his daily walk.
The pedestrian girl had an amazing story. She set out on a walk one sunny morning. She passed by old buildings with interesting architecture. She met some friendly dogs and their owners along the way. She also found a small, cozy café where she stopped for a delicious drink.
The climax usually involves a crucial moment of conflict or tension. In 'Pedestrian', it could be when the main character faces a direct confrontation with the authorities or when his values are most severely challenged.