To create a DND world based on Lovecraft science fiction, you need to embrace the concept of the unknowable. Make the gods in your world more like Lovecraft's Great Old Ones - indifferent or malevolent towards mortals. When it comes to magic, it could be a source of great danger. Maybe it has a corrupting influence or is tied to the eldritch forces. You can also take inspiration from Lovecraft's use of isolation. Have areas in your world that are cut off from the rest of civilization, where strange things happen. This will add to the overall sense of mystery and horror.
The key element is the sense of cosmic horror. This means creating a world where the characters are insignificant compared to the vast and terrifying forces at play. Another element is the use of strange and alien races. These races should not be like the typical DND races but have a more otherworldly and disturbing nature. And the magic system should be something that is not fully understood and has a price to pay.
Yes, 'Call of Cthulhu' is very popular. It has been around for a long time and has a large following. It allows players to really dive into the Lovecraftian lore through role - playing.
One well - known game is 'Call of Cthulhu'. It's a tabletop role - playing game that brings the Lovecraftian horror to life. Players can explore the dark and mysterious world filled with eldritch horrors, cults, and the looming presence of the Great Old Ones. Another is 'Bloodborne'. It has many elements inspired by Lovecraft's works, like the grotesque and otherworldly creatures, and a sense of a world on the brink of madness.
Lovecraft Country is a blend of horror, science fiction, and historical elements. It often features otherworldly creatures and mind - bending concepts. In the context of science fiction, it might include things like time travel or alternate dimensions. For example, the characters may encounter strange phenomena that defy scientific understanding as we know it today.
One of the most science - based Lovecraft stories could be 'At the Mountains of Madness'. It incorporates elements of Antarctic exploration and the discovery of ancient, pre - human civilizations. The story uses scientific concepts such as evolution and paleontology to build its horror. The idea of these ancient, otherworldly beings that once dominated the Earth and their advanced, yet alien, technology is presented in a way that ties in with scientific knowledge of the time.
Lovecraft's science fiction is known for its complex mythology. He created a whole pantheon of eldritch gods and monsters. His works often involve characters who stumble upon secrets that are far older than humanity. This mythology is often intertwined with science - concepts like time and space are warped in ways that are both scientific in nature but also very much in the realm of the fantastic. His writing also has a distinct mood of dread and unease that pervades every story.
Lovecraft's influence on science fiction is multi - faceted. He created a new kind of horror within the genre. His use of the unknown, the idea of things beyond human comprehension, like the Cthulhu Mythos, inspired countless science - fiction writers. These elements added a new layer of depth and fear to the exploration of space, time, and other scientific concepts in science - fiction literature.