One idea could be that the OC is a courier with a special ability to sense BTs from a greater distance. This could lead to various adventures as they try to avoid danger while making deliveries. For example, they might have to take a detour through a particularly rough terrain to avoid a large group of BTs, and in the process, discover a hidden cache of supplies left by an old pre - apocalypse outpost.
Another character could be an old hermit who has lived in isolation for a long time. They have a deep understanding of the land and the strange phenomena that occur. The hermit could act as a sort of guide or mentor to the OC, sharing ancient wisdom about how to navigate the areas filled with BTs and timefall without getting too damaged.
The story of Death Stranding is about a courier named Sam who must travel across a desolate landscape to reconnect fragmented communities. It features themes of life and death, and the bonds that hold us together.
One common theme is the clash of different worlds' aesthetics. For example, when Death Stranding crosses with a high - fantasy world like 'The Elder Scrolls', you get the contrast between the desolate and technological Death Stranding and the magic - filled Tamriel. Another theme is the combination of different combat styles. If it crosses with 'Devil May Cry', Dante's flamboyant combat style mixes with Sam's more utilitarian fighting in Death Stranding. Also, there's often the theme of cooperation between characters from different universes to overcome a common threat.
It's about a post - apocalyptic world in the 'Death Stranding' universe. It likely delves into the strange phenomena, the characters' backstories, and the complex relationships that are central to the game's lore.
The duration of Death Stranding's story really depends on your playstyle. If you focus mainly on the main missions and don't get too sidetracked, it could be around 25 to 35 hours. But if you take your time, do all the extras, and soak in the world, it could easily go beyond 50 hours.