One popular strategy visual novel is 'Fire Emblem'. It combines strategic battles with engaging storylines and character development. The player has to make decisions regarding unit placement, attacks, and resource management during battles. Another is 'Disgaea', which features unique gameplay mechanics like stacking characters to create powerful attacks and a deep leveling system within its comical and strategic gameplay. And 'Valkyria Chronicles' offers a blend of real - time and turn - based strategy elements along with a rich, immersive story set in a fictional war - torn world.
Civilization VI is a top - notch strategy game. You build and manage your own civilization from the Stone Age to the future. You can choose different leaders, each with their own abilities, and compete with other civilizations in various ways like through war, culture, or science. Another one is 'XCOM 2'. Here, you lead a squad of soldiers against an alien invasion. You need to make tactical decisions about movement, attacks, and using special abilities. It's really challenging.
The 'Danganronpa' series can be considered. It has a unique blend of mystery - solving, which is a form of strategy, and a visual novel - style presentation. You need to figure out who the culprit is among the characters, and your choices impact the story's progression. There's also 'Code: Realize', where you follow the story of a girl with a deadly poison in her body and make strategic decisions on how to deal with various situations and characters.
In regular strategy games, the focus is mainly on strategic elements like resource management, unit deployment, and territory control. For example, in 'Age of Empires', you build your empire, manage resources, and fight battles. But in strategy game visual novels, the story plays a much bigger role. You make choices that drive the story forward and often impact the strategic situations. For instance, in 'Steins; Gate', your choices about whether to send a text message or not can change the whole time - line and the strategic actions available later.
Strategy novels usually described the players as strategists who achieved victory through various war strategies and resource management. This type of novel often involved political, military, economic, and other fields of knowledge, and usually had a large number of war scenes and battle descriptions.
His masterpieces included Age of Empires, War and Peace, Total War, StarCraft, and so on.
It's a game that combines strategic elements with a visual novel format. You get to make choices that impact the story, and there are often multiple paths and endings. The story likely involves political intrigue, character relationships, and battles, all presented in a visually appealing way with a lot of dialogue typical of visual novels.
Ancient strategy novels referred to the novels in ancient Chinese novels or other cultural works that described plots related to strategy, wisdom, planning, and stratagem. These novels often used historical figures as protagonists to demonstrate various strategies and strategies through their stories.
The representative works of ancient strategy novels included Romance of the Three Kingdoms, Water Margins, Dream of the Red Chamber, Journey to the West, and so on. In these works, historical figures successfully solved various problems and won through various strategies and schemes. These works also reflected some of the actual situations of ancient Chinese society and displayed the wisdom and wisdom of the ancient people.
There were many famous strategies and strategies in ancient strategy novels, such as the "Thirty-Six Stratagems","Sun Tzu's Art of War","Cao Cao Boiled Wine to Talk About Heroes", etc. These stratagems and strategies were not only shown in ancient novels, but also widely used in modern society, which has important practical significance.
Another example is 'Valkyria Chronicles'. It has a unique art style that gives it a visual novel feel. The strategy RPG part involves managing units with different abilities on the battlefield. The story unfolds like a visual novel, with interesting characters and a complex plot that keeps players engaged.
To start creating a strategy visual novel, begin with the story. Consider what kind of strategic decisions the player will make and how those will tie into the narrative. For instance, if it's a war - based story, think about how the player will manage troops, supplies, and territory. After that, design the visual aspects. You can either create your own art or use royalty - free assets. When it comes to the strategy part, study existing strategy games to get ideas for unit balance, combat rules, and resource management. Also, don't forget to test your game as you develop it to make sure the strategy and story work well together.
Firstly, the dialogue system is a major element. It should be well - written and flow smoothly. Then, the strategy elements like planning and forethought in the game's mechanics are important. For example, in some games, you need to plan your character's development. Also, the visual novel part means the art style and presentation matter a great deal. Appealing visuals can draw players in and make the story more immersive.