I'm not entirely sure as I haven't fully explored it myself, but generally a visual novel is a form of interactive story. 'Oathbreaker' might be about a story where someone breaks an oath, perhaps in a fictional world filled with different characters and relationships.
I don't know specifically since I haven't played or studied this visual novel in depth. But usually in a story about oath - breaking, there could be the character who breaks the oath, someone who is affected by the broken oath, and perhaps a mentor - like figure who tries to guide the oath - breaker.
The 'oathbreaker novel' may explore different aspects. It could be a story set in a fantasy realm where oaths are magically binding. The main character, an oathbreaker, might be shunned by society or hunted down. Or perhaps it's a story about a person who breaks an oath for a greater good, but still has to face the internal and external consequences. It could also look at how different cultures within the novel's world view oath - breaking, whether it's an unforgivable sin or a necessary evil in certain situations.
I don't know the exact main characters as I haven't read the 'oathbreaker novel'. But it's likely to have characters directly involved in the act of oath - breaking, like the oathbreaker themselves, and those who are affected by it, such as their friends, family or enemies.
One interesting aspect could be the exploration of alternate character arcs. For example, characters might break their oaths and have to face the consequences, which can lead to a whole new set of relationships and story developments. It might also delve into darker themes that the original series only hinted at, like the true cost of power and loyalty.
The main difference is the concept of oath - breaking. In the original series, loyalty and oaths are important but not explored in this 'oathbreaker' way. In the fanfic, characters might take actions that go against their previous commitments, which is a big deviation.
It's probably not a popular visual novel. Popular visual novels usually have elements that attract a large audience such as well - developed characters, an engaging plot, and high - quality art. There's not much information available about 'put a sock in it visual novel' which makes it seem like it hasn't made a big splash in the visual novel community. It could be a niche or indie project that only a small number of people are aware of.
It might be. The idea of'soul slayer' could easily fit into a horror theme. Slaying souls sounds like a rather dark and spooky concept, so there's a good chance it has horror elements.
The quality of 'scp thats a visual novel' as a visual novel is subjective. It has a certain following that enjoys the complex and often macabre world it presents. The visual aspects may be well - done in terms of creating an atmosphere that fits the SCP universe. But on the other hand, the content can be quite extreme and not suitable for everyone. For example, some of the storylines might involve grotesque creatures or situations that are not for the faint - of - heart. So, whether it's 'good' or not really varies from person to person.
I doubt it. Given the inappropriate nature of the title, it's not likely to be a mainstream or popular visual novel. Popular visual novels usually have positive themes and engaging stories that appeal to a wide audience.