No. While many Sony Visual Novels are designed with Sony consoles in mind, some may be ported to other platforms over time. For example, 'Steins; Gate' was originally on Sony platforms but later became available on PC as well. This allows a wider audience to experience these great visual novels.
No. While many Sony visual novels are designed with Sony consoles in mind and may have exclusive releases or features on them, some can be found on other platforms as well. For example, some might be ported to PC over time due to high demand from the wider gaming community.
The Sonny World photography competition was a platform for photographers to showcase and promote their work. The competition was open to all photographers, including professional photographers, amateur photographers, young photographers, and photography students. Through a series of awards, the competition identified and promoted emerging talents in the photography industry, and thanked artists for their contributions to the field of photography. There were many categories in the competition, including architectural design, creativity, documentary projects, environment, landscape, works, portraits, sports, still life, animals and nature, etc. The winners would receive generous cash prizes and the latest photographic equipment from Sony, as well as the opportunity to exhibit and promote their work worldwide. The competition had become one of the most influential and authoritative photography awards in the industry.
The cost of a camera was a complicated problem that involved many factors. According to documents [1] and [2], the cost of the camera module is estimated to be $77 (about $493), and it will continue to increase with size and price. In addition, the camera also included optical image stabilization, image sensors, and LiDAR sensors. The application of these technologies improved the stability and functionality of the camera, but it also increased the cost. According to the document [4], the total cost of the iPhone 13 ProMax was $438 (about 2800 yuan), of which the display accounted for 20% of the total cost and the camera accounted for 17.6%. However, the search results did not provide clear information about the specific details of the camera's cost and other factors, such as research and development costs, manufacturing costs, and customs duties. Therefore, it was impossible to accurately answer the question of the cost of the camera.
Apple spent $70 million to buy the rights to the Sony-themed movies, probably because Apple wanted to expand its movie business to include it in its streaming service, the Cloud. Apple could acquire rich content and IP by purchasing the movie rights of Sony to lay the foundation for its movie business. In addition, sony may also be happy to sell the copyright because they may want to use the copyright fees for other business areas such as developing new movies or television works.
It was reported that the city government of Seoul, South Korea, planned to send about 8000 more workers to patrol public toilets to check for invisible cameras to curb the act of secretly taking photos. According to Korean law, public bathhouses, toilets, and other places involving personal privacy were prohibited from installing cameras or similar devices. Violators would face a fine. However, invisible cameras were more concealed. They might be installed in hidden places such as wall sockets, air vents, ceiling corners, chandeliers, smoke alarms, tissue boxes, toilet uncleaners, and so on. Therefore, it was not easy to find the invisible camera in the bathroom. Some professional detection equipment could help detect suspicious corners, but the detection equipment on the market might not be able to effectively find the camera. In addition, some pinhole cameras might be "non-holed", with a transparent white block or a black block on the surface, making it more difficult to identify. Therefore, to identify the invisible camera in the bathroom required a combination of observation and professional equipment.
The consequences are significant. For the visual novel industry, it means a loss of a major distribution channel. This can lead to financial losses for developers and publishers. Also, it can cause a shift in the development focus towards other platforms that are more lenient. And for consumers, it restricts their choice of entertainment.
Sony may ban visual novels for various reasons. One could be due to content that violates their terms of service, such as excessive violence, inappropriate themes, or unethical storylines. Another reason might be related to licensing issues. If the visual novel doesn't have proper licensing for the music, characters, or other elements within it, Sony could ban it to avoid legal problems.
One consequence is that fans of visual novels may be disappointed. They will have less access to this form of entertainment on Sony's platforms. For developers of visual novels, it means a loss of a potential market. They may have to focus more on other platforms or struggle to find ways to get their works noticed without Sony's platform.