Well, Mugen Visual Novel is a concept that fuses two different things. Visual novels are known for their story - driven gameplay, with lots of text, choices, and different story paths. Mugen, on the other hand, has been associated with creating custom fighting game content. In a Mugen Visual Novel, perhaps you could have a story where the outcome is affected by fighting elements. For example, characters might battle to progress the story, or their fighting abilities could be part of their character development in the narrative.
A key feature of mugen games with story is the character development. Since there are often a large number of characters from different sources, the story allows for their growth and evolution. Another feature is the plot progression. There's usually a main goal or conflict that drives the story forward, like in "Mugen Souls" where Chou - Chou's quest to rule the multiverse is the central plot. Also, the story can add replayability as players may want to experience different story paths or outcomes.
Tiamat in Granblue Fantasy Story is a significant character or entity. It often has a unique design and role within the game's lore. It could be a powerful foe, a key part of a quest line, or have some special abilities related to the game's magic or combat system.
Well, Granblue Fantasy Story has a really rich plot. It's set in a vast, fantastical world. The main character is often on a quest. They might be searching for lost treasures, trying to save a friend, or exploring new lands. Along the way, they meet all kinds of interesting characters, from magical beings to tough warriors. There are also different factions in the story, and the relationships between them add to the complexity of the plot. There are battles against menacing enemies that require strategy and the use of different skills and magic. And as the story progresses, more and more about the history and secrets of this world are revealed.
No. Macros are often used for automated actions, and in the case of Granblue Fantasy Story, this could disrupt the balance of the game. The developers want players to engage with the game organically, through their own skills and decision - making. Macro use can also lead to security risks and potential bans.