I think 'desplazamiento de una persona caricatura' might refer to the movement or displacement of a cartoon character. But it's a bit of a strange phrase, and the meaning could vary depending on the context.
It's hard to say exactly what's new without seeing it, but it could be new villains, new powers for the heroes, or a completely revamped setting. Maybe the writing style has changed to make it more engaging or contemporary.
Fondo chica caricatura often features exaggerated proportions and unique styles to make the character stand out. It might also have vibrant colors and simple yet impactful lines.
There's no information available to me regarding the creator of 'chica pulp fiction'. It could be an indie creator, someone just starting out and trying to blend different concepts, or it could be a more established artist working on a new and different project that hasn't gained wide recognition yet.
I'm not entirely sure as 'chica pulp fiction' isn't a widely known specific term. It could potentially be a story or work that combines elements related to a 'chica' (a girl or young woman in Spanish) and the style of pulp fiction which is often known for its fast - paced, somewhat lurid storytelling. But without more context, it's hard to say exactly.
Perhaps Chica was acting out of a sense of loyalty to someone. If the 'perv' had wronged a friend or someone she cared about, she could have been avenging them. Also, it could be that she was following some sort of internal moral code within the fanfic's universe that dictated such actions against immoral characters like the 'perv'.
First, you need to have a good story idea. This is the foundation of a visual novel. Then, create the characters, design their appearances and personalities. Next, you can start writing the script, including dialogues and plot development. For the visual part, you can draw the backgrounds and character sprites yourself if you have the skills, or you can hire an artist. Also, choose a suitable game engine like Ren'Py which is popular for visual novels. Finally, add music and sound effects to enhance the atmosphere.
Here are the steps to costruire una graphic novel. Begin with brainstorming. Consider your target audience and what kind of story they would like. Once you have your story, break it down into chapters or sections. For the visual part, study different graphic novels to get inspiration for your art. Sketch out rough drafts of your panels. As you progress, refine your drawings and add color if desired. Don't forget to proofread your text for any errors in grammar or spelling.