I'm not really sure what 'hijos regalo de dios caricaturas' means. It could be some kind of religious or artistic concept, but without more context, it's hard to say.
I'm not sure specifically which 'ferro olivetti true story' you are referring to. There could be many stories related to Ferro Olivetti. It might be about the history of the Olivetti company, which was known for its typewriters and office equipment in the past. Maybe it involves the development of their products, the people who worked there, or some significant events in the company's history.
I'm not sure specifically as I haven't read it. But it might be about the Ferro family and their experiences related to broken promises. Maybe it shows how these broken promises affect their relationships, their family dynamics, or their individual growth within the family unit.
I think it might mean that there's a caricature of a gentleman who is a legionnaire and is in a fight. But this is just a guess based on the words. To understand it better, we'd need more background information.
Not having read the 'broken promises a ferro family novel', we can only assume. There could be a Ferro family member who is the cause of most of the broken promises, maybe a prodigal son or daughter. And then there might be other family members who are the victims of these broken promises, such as a spouse who was promised a certain lifestyle or a child who was promised an education. There could also be a family friend or an outsider who becomes involved in the Ferro family's drama related to the broken promises and helps to either make things worse or better.
I'm not sure specifically what 'easy 2 a ferro family story' is. It could be a family story within the Ferro family that is easy to understand or relate to. Maybe it involves some common family experiences like family gatherings, traditions, or how they overcame certain challenges together.
Faire un visual novel involves several steps. Storytelling is key. Outline your plot, develop your characters, and think about the different paths the story can take if it's a branching narrative. For the art part, you can collaborate with an artist if you're not skilled in that area. Regarding the programming side, if you're using a tool like Twine, it has a relatively simple interface for creating the structure of the visual novel. Don't forget about the user interface design. It should be intuitive so that the players can easily navigate through the story.
One more option could be 'The Corrections'. It shows the family dynamics, the problems that family members face, and how they interact with each other. It's a detailed exploration of a family's story, which might be somewhat similar depending on what 'stripped 2 a ferro family novel' is about.