I recommend "My Sound Can Be Cheated", a game-game novel. The storyline is very interesting. The protagonist relied on his own sound system to kill everyone in the game. He could even change the game scene through BGM. The scene was full of precision and was very suitable for readers who liked to play games. I hope you like this fairy's recommendation. Muah ~😗
A game e-book was a literary work that translated game content into electronic form. It usually included game guides, game videos, game music, game texts, and other content. Game e-books could be read on computers, mobile phones, tablets, and other electronic devices. They could also be made into audio books or video lessons.
The creation of a game e-book usually required understanding the game content and then converting the game content into an e-book format through an electronic text editor or video editing software. Some gaming e-books also required a game controller, keyboard, or mouse to provide a more realistic gaming experience.
Game e-books were very popular among gamers. Not only could they provide new gameplay, but they could also provide players with new opportunities to explore the game. In addition, game e-books could also be used for educational purposes to promote game culture, game design, and other aspects of knowledge.
A game user interface designer needed to have knowledge and skills in game design, user experience design, interface design, and so on. The following are some recommended books that can help you learn about game UI design:
1 The Game User Interface Design Manual Beazley and Gregg House. This was a classic book on game user interface design, covering the basics of game user interface design, design principles, tools and techniques, as well as case studies of actual projects.
Design Principles for Interactions Experiences C Martin and Phillip Peppe. This book introduced the basic principles and techniques of interaction design, including user interface design, information architecture, user testing, and other aspects. It was very useful for game interface designers.
Game Design Principles Morhaime and Dave Arnesson. This book introduced the basic knowledge and principles of game design, including game types, game mechanics, game worlds, and other aspects. It was also a good reference book for game designers.
The Art of Web Design J Johnson and P Johnson. This book introduced the art and techniques of interface design, including color matching, layout, font, icons, and other aspects. It was also very useful for game interface designers.
5. Game User Interface Design Technology B Brown and W Smith. This book introduced the techniques and tools for game UIs design, including pixelation, animation, particle effects, etc. It was very useful for game UIs designers.
I'm not sure specifically as there could be many 'game book stories'. It might be about a story that takes place within a game world, perhaps with characters going on adventures, facing challenges, and making choices that affect the outcome of the story, just like in some role - playing game books.
The content of the game's Life Honor Book usually depended on the game author's update plan and the development of the story. If the game author continued to update the game content and add new challenges and quests, the player might receive a new Honor Book update. On the other hand, if the game author had stopped updating, the players might not receive new Honor Books for a long time. Therefore, the update of the Life Honor Book in the game had to be decided according to the game author's plan.
The recommended books on game art design are as follows:
<< Game Art Design Basics >>: This book was compiled by the China Game Art Designer Association to introduce the basic knowledge of game art design. It is suitable for beginners.
Game Art Design Skills: This book is divided into two parts. The first part will introduce the basic principles and process of game art design. The second part will list some specific game art design cases to help readers understand the actual process and methods of design.
3 " Game Art Style Guide ": This book is an introduction to game art styles. It covers a variety of game art styles, including cartoon, realism, and Diablo. It also explains their characteristics and forms of expression.
4 " Game Art Design: A creative way of thinking ": This book uses cases to introduce the creative way of thinking in game art design, from concept to design, from design to implementation. It is suitable for readers who have a certain foundation in art.
5 " Game Art Design Elements ": This book introduced the basic elements of game art design, including picture composition, color, texture, light and shadow, and their importance in game art design.