Merlin would likely be seen as a bit of an enigma at Hogwarts. His magic is different from the norm, so he might be a bit of an outsider at first. But his kind heart and loyalty would soon win over his classmates. Arthur would be the brave and headstrong character, perhaps a bit like a Gryffindor version of his usual self. He'd be eager to learn about combat magic and would probably be a natural leader in group projects or Quidditch teams.
Well, he might show off some really old - fashioned but extremely powerful magic that would shock everyone at Hogwarts. Maybe he'd befriend Harry Potter and teach him some ancient spells that could defeat Voldemort in a whole new way.
In a 'Merlin and Arthur at Hogwarts' fanfiction, the story could start with Merlin accidentally casting a spell that sends them both to Hogwarts. At Hogwarts, Arthur is amazed by the magical creatures and the Quidditch games. Merlin tries to blend in but his unique abilities make it difficult. They both get caught up in a mystery within the school, like a hidden chamber that holds a powerful and ancient magic. As they explore, they discover that their fates are somehow linked to the history of Hogwarts, and they must use their combined skills - Arthur's leadership and Merlin's magic - to solve the mystery and find a way back to their own world.
There is a fanfic titled 'Merlin's Influence at Hogwarts' which details how Merlin's magic and his legend start to affect the students and teachers at Hogwarts. It's really interesting as it combines the lore of both universes. In this story, the characters from Hogwarts start to discover ancient spells that are related to Merlin's time, and they have to figure out how to use or control them. This creates a lot of tension and adventure throughout the story.
Merlin could be a guiding spirit for the founders. He might appear in their dreams, offering advice on how to create a school that would last for centuries and educate young wizards and witches. His ancient wisdom would be invaluable in making decisions about the school's rules, curriculum, and the sorting system.
Well, in fanfiction, Merlin as a teacher at Hogwarts could bring a whole new level of magic. He might teach some ancient and powerful spells that are long forgotten in the regular curriculum. His teaching style could be very different, perhaps more hands - on and based on his own experiences from his time. He could also have some really interesting interactions with the students, like sharing stories of his adventures which would both inspire and terrify them at the same time.
One possibility is that Merlin brings his ancient magic knowledge. He might introduce spells and magical concepts long forgotten in the Hogwarts curriculum. For example, he could teach students about pre - Hogwarts era potion - making techniques that are more in tune with nature.
You can start by looking on popular fanfiction websites like Archive of Our Own or Fanfiction.net. Just use the search terms 'Hogwarts' and 'Merlin' and you should get a list of relevant fanfics.
What skills could he learn in the Trial of Heroes 'Valley of Meat?
All-rounder players should learn the following skills in " The Valley of Hero's Trial of Meat ":
Survival skills: As an all-rounder, you should learn how to survive in dangerous situations and use the environment to protect yourself. This included adapting to different types of terrain and weather, learning how to use weapons and tools, and understanding basic first aid and survival skills in the wild.
2. Combat Skills: All-rounder players need to master all kinds of weapons and combat skills to win in battle. This included basic close-combat skills, long-range attack skills, defensive skills, and counterattack skills.
3. Magic Skills: All-rounded players need to understand all kinds of magic skills and be able to use all kinds of magic to attack and defend. This included basic magic knowledge, elemental magic, healing magic, and defensive magic.
4. Wilderness Survival Skills: All-rounder players need to learn how to survive in the wild and collect and use resources. This included finding food and water, building shelters, and making simple tools and weapons.
5. Interpersonal skills: All-rounder players need to understand interpersonal skills and be able to get along with people with different backgrounds and personalities. This included communication skills, social skills, and negotiation skills.
These were the skills that an all-rounder player should learn. Of course, other skills such as magic, combat skills, survival skills, and so on could be learned in the game according to the specific situation.