Galois was a laser VR scanner independently developed by Vision. It integrated image performance, precise modeling, and efficient operation. It could accurately replicate indoor and outdoor spatial information at a ratio of 1:1. Based on laser acquisition technology, Galois could achieve 360-degree automatic panoramic scanning and automatically stitch the images to generate VR materials. The depth laser detection module equipped with the equipment expanded the collection radius to 10-25 meters, greatly reducing the collection points and improving the collection efficiency. The depth collection accuracy reached an absolute error of 20mm, and the measurement area error could be controlled to within 0.4%, which was the world's leading level. At present, Galois had been widely used in the space collection work of real estate transactions, cultural relics, wine tourism and other industries. Rushi had shot a total of 20 million +VR houses, covering nine industries such as housing sales, housing rental, hotel and residential accommodation, home decoration, and commercial space.
Waiting too long for the TV series? Then click on the link below to read the original novel and understand the relevant plot in advance!
Usually, VR videos required special VR glasses or helmets to watch. VR glasses were a type of device specifically designed for virtual reality (VR) games to simulate an immersive visual experience.
If you need a VR headset to watch the VR videos on your phone, you need to buy a VR headset to connect it to your phone and watch the videos. However, it was important to note that VR glasses and helmets were more expensive and might not be suitable for everyone.
If you don't need to use VR glasses to watch the VR video on your phone, you can use ordinary glasses or a camera to watch it. However, due to the high quality and high resolution of VR videos, the viewing experience might be better than using ordinary videos.
In architecture, VR has had great success. Architects can use VR to create virtual walk - throughs of their building designs. Clients can then experience the space before it's even built, making it easier to give feedback and make changes. Also, in the area of mental health treatment, VR has been used to treat phobias. By exposing patients to virtual versions of their fears in a controlled environment, they can gradually overcome them.
Yes, there are comics made using VR. It's an exciting area where creators are using the technology to bring a new dimension to comics. The use of VR can enhance the visuals, add interactivity, and make the reading process more dynamic and immersive.
VR virtual reality technology could allow one to talk to the characters in the anime. Through VR equipment (such as VR helmets, gloves, etc.), users could enter a virtual space and experience the same visual and auditory effects as anime characters. In this environment, users could interact with virtual characters in real time, listen to their voices, and see their expressions and actions.
For example, a VR gamer could talk to a virtual character through a VR helmet. They could say the name of the virtual character and ask if they needed help. The virtual characters would respond to their messages and answer their questions. In this way, the user could have a deeper understanding of the character's personality and background.
I don't know if Carp used VR technology because I don't have any context information to refer to. If you can provide more information, I will try my best to answer your questions.
VR e-books can be found on online learning platforms such as Coursera, edX, and Udemy. Various courses, including VR e-book creation, could be found on these platforms. You can search for relevant keywords and browse through different courses to learn how to make VR e-books. Some other novel websites also provided VR e-book production tutorial, such as Qidian Chinese Network and Zongheng Chinese Network.
Well, first of all, they usually have a complex world - building. For example, in 'Half - Life: Alyx', the post - apocalyptic world is detailed and immersive. Second, there are multiple characters with their own personalities and backstories, like in 'The Elder Scrolls V: Skyrim VR'. Third, the plot often has branches. In 'Fallout 4 VR', your decisions can lead to different endings, which adds to the replayability.