In non - erotic stories, breath control can be used to build suspense. For example, in a mystery story, a character might hold their breath while hiding from a pursuer. This not only heightens the sense of danger but also makes the reader hold their own breath in anticipation.
Breath control can be a symbol of life and death. In a medical drama - like story, a patient's struggle to control their breathing can represent their fight for life. The irregularity of their breath can mirror the precariousness of their situation, and the moment when they regain control of their breath can signify a turning point towards recovery.
The story of FFXIV 1.0 was a mixed bag. Some aspects were engaging, but it had its fair share of flaws, like inconsistent character development and a confusing overarching narrative.
The Heavensward expansion has an amazing story. It focuses on the Dragonsong War and the relationship between man and dragon. Estinien's story arc within this expansion is really engaging. He starts as a dragon - slayer with a one - track mind but as the story progresses, he grows and changes, learning about the deeper issues between the two races. And the landscapes in Heavensward add to the overall atmosphere of the story.
The length of the FFXIV story can vary depending on how quickly you progress and how much side content you explore. Generally, it's a substantial and immersive narrative that can take a considerable amount of time to fully experience.
Overall, the story of FFXIV is top-notch. It has a rich world-building, interesting quests, and emotional arcs that keep players hooked. The developers have put a lot of effort into creating a compelling narrative experience.