Titanfall 2 was a first-person shooter game where players would fight against the Interstellar Manufacturing Corporation (Imc) and its mercenaries alongside the Titans. The Titans in the game had their own characteristics and skills. Players could choose the appropriate Titan to fight according to their preferences and tactics. The game had a single player mode that told a fascinating story, and a multiplayer mode that allowed players to participate in large-scale battles up to 6v6. However, the given search results did not provide a specific background story for Titanfall 2.
StarCraft was a real-time strategy game developed by Blizzard Entertainment and first released in 1998. The game was set in a fictional universe that contained three different species: humans, Zergs, and Star Elves.
The exploration and war of humans in the universe led to the conflict between the three races. The Zergs were a highly evolved lifeform that expanded their territory by infecting other planets. Star Elves are a type of life form with powerful magical abilities. They live in the depths of the Star Field and engage in mysterious exchanges with other races.
In the game, players needed to control a race to fight against other races on the strategy map in order to win. The main features of the game included multi-line operations, a rich variety of units, complex map design, and a variety of missions.
The background story of StarCraft was full of sci-fi elements and philosophical thinking. It depicted a complex and mysterious universe and also reflected the fear and challenges of mankind in the face of the unknown.
Small time skips in novels can serve several functions. For one, they can create a sense of passage of time without having to describe every single moment in between. This helps to move the plot forward more quickly. For example, if a character is starting a long journey, a small time skip can take the reader to the end of the journey without detailing all the days of travel. Another function is to build suspense. By skipping a short period, the author can leave the reader wondering what has happened during that time.
It depends on the genre and the audience. In some literary fiction, readers might be more accepting of complex time - related structures, including lots of time skips. But for younger audiences or in more straightforward genres like some action - adventure stories for kids, too many time skips could be a problem as they may have a harder time following the story.
You can do it by clearly marking the time jump and explaining the changes that happened during that period. Make it smooth and not too jarring for the readers.