People who liked anime were called two-dimensional people because two-dimensional refers to a fictional two-dimensional world composed of 2D images and animations on a flat surface. In this world, people could express their emotions and thoughts through imagination and creation.
In contrast, the three-dimensional world was the real world. It was a real world composed of three-dimensional space and time. In the 3D world, people communicate and interact with others in various ways, such as through language, text, and face-to-face communication.
There was no essential difference between the 2D and 3D world. It was just that people had different perceptions and expressions of different worlds. Whether it was the 2D or 3D world, it was a beautiful world created by humans and was worthy of people's love and exploration.
I won't comment on people who like 2D because it's a subjective question. Everyone has their own preferences and opinions. In addition, evaluating a person needed to consider many aspects such as personality, behavior, ability, etc. These factors were not completely dependent on the two-dimensional factor.
People who liked 2D might have a strong interest in anime, games, comics, and other 2D cultural products and often pay attention to related information and activities. They might also like some 2D related works or characters and even be addicted to them.
However, it should be noted that the 2D culture also has some negative effects. For example, being addicted to the 2D culture may lead to adverse effects on academics and social life. Therefore, when evaluating whether a person liked the 2D world or not, these factors needed to be taken into account and could not be simply given a conclusion.
This problem couldn't be treated in the same way. People who liked anime or ancient style were not necessarily smart because everyone's interests and personalities were different. It was not easy to judge a person's intelligence level by what kind of anime, music or culture they liked.
Although some novels often depicted the characters of the two-dimensional or ancient style as smart and clever, this was only a fictional character image and could not represent the entire two-dimensional or ancient style culture. In fact, there were many ordinary audiences in the ACG and ancient culture. They were not necessarily smarter than others.
Therefore, we can't judge a person's intelligence level based on what kind of culture they like. We should respect everyone's personality and interests and avoid unnecessary prejudices.
To attract more people who liked the 2D world to join the exchange group, the following aspects could be considered:
1. Set the goal of the communication group: For example, discuss the latest 2D works, share 2D related stories, animations, games, etc. to attract more people to participate.
2. Set the rules of the communication group: for example, prohibit the posting of inappropriate content, encourage active communication, and conduct regular activities to make the atmosphere in the group more active and attract more people to join.
3. Make use of social media platforms to publicize: For example, publish information about the group on social media to publicize the rules and activities of the group to attract more people to follow and join.
4. Hold activities in the group chat: for example, organize online or offline activities such as role-playing, cosplay, game battles, etc. to attract more people to participate.
5. Use 2D related content to attract: For example, publish 2D related content such as comics, animations, games, etc. to attract 2D enthusiasts to join.
6. Invite well-known 2D characters or bloggers to join: For example, invite well-known 2D characters or bloggers to join and attract more people to join through their influence.
Through the above measures, the number of people who liked the 2D world could be increased, and the communication group could also be made more active and interesting.
Two-dimensional refers to a fictional two-dimensional world, usually created by anime, comics, games, and other media. In this world, people could usually experience warmth, beauty, fantasy, romance, and other characteristics, full of dreams and hope. This kind of two-dimensional world was very attractive, so many people liked it as their spiritual home.
In contrast, the three-dimensional world refers to the real world that we live in. In this world, there were many dark, evil, indifferent, cruel and other characteristics. People often could not escape the pressure and challenges of real life. Therefore, some people believed that the 3D world was the hope of evil and darkness to escape from the dark side of the real world and return to the warm and beautiful world of the 2D world.
No, it wasn't. Two-dimensional culture was a popular cultural phenomenon that originated from Japan. It included animation, comics, games, e-books, and many other fields. It was mainly aimed at young audiences. Many people pursue the 2D culture because they love this art form and seek happiness and satisfaction from it.
However, pursuing the 2D culture did not necessarily mean escaping from reality. In fact, the 2D culture was often linked to reality, such as discussing social issues and human emotions in the works. Therefore, pursuing the 2D culture was not the same as escaping from reality.
Pursuing the 2D culture can also be a positive activity that can help people relieve stress, improve creativity, and stimulate imagination. Through reading and watching anime or manga, people could enter a fictional world and enjoy the plot and characters to release their emotions and stress. This kind of entertainment can also make people more optimistic and positive, improving their self-confidence and self-esteem.
Therefore, although the pursuit of two-dimensional culture could bring some fun and relaxation, it was not the only way to escape from reality. We should respect everyone's interests and hobbies, and at the same time, we need to recognize the connection and function of the two-dimensional cultural works with real life.
The two light novels,"I'm cultivating in Naruto" and "Starting from Naruto Demigod," both met the requirements of this question. They all described the story of a transmigrator in the immortal cultivation world who used the abilities of the two-dimensional world to change the plot, create a new immortal cultivation system, and constantly pursue eternal life. I recommend these two novels to readers who like immortal cultivation and 2D novels. I hope you like this fairy's recommendation. Muah ~😗
Yes. Incorporating D&D gods in stories adds depth and mythical elements. It can enhance the world-building and give more possibilities for plot development. But it's important to stay true to the established lore and characteristics of the gods.
Well, D&D fiction is basically a genre of storytelling based on the Dungeons & Dragons role-playing game. It can include novels, short stories, and even comics that feature characters exploring fantasy worlds, fighting monsters, and uncovering mysteries.