Well, to tell a good story in D&D, you have to focus on world-building. Build a rich and immersive setting that the players can explore. And don't forget to incorporate elements of surprise and mystery to keep them on their toes.
Yes, you can make a D&D comic. But you need to have a good understanding of the D&D universe, its rules, and characters. Also, having a unique story idea and good art skills can greatly enhance your comic.
A 1d life story could be like this. In the morning, I got out of bed feeling a bit groggy. I quickly showered and got dressed. I decided to visit a local museum. There were so many interesting exhibits. I learned about different cultures and historical events. As the day went on, I met an old friend by chance on the street. We had a chat and caught up on each other's lives. Later, I went to a coffee shop and had a latte while writing in my journal about my day.
There was a 2D love story about a triangle and a circle. The triangle was called Trippy. He was very adventurous and always exploring the edges of their 2D land. The circle was named Orb. Orb was a gentle and calm character. One day, Trippy got lost in a maze of lines. Orb heard his cries for help. Orb rolled around the maze until she found Trippy. Trippy was so grateful. They started to travel together, and during their journey, they realized they had deep feelings for each other and became a loving couple.
Add some humor. People love to laugh. You can insert some funny remarks or situations into your story. Maybe the character slips on a banana peel in a serious situation.
There's this amazing D - Day story. A group of engineers had the task of clearing the beach of obstacles. The enemy had placed all sorts of mines and barricades. Despite being under constant fire, they worked methodically. One engineer even sacrificed himself by jumping on a live mine to save his comrades. Their heroism was incredible. See, the engineers knew that if they didn't clear the beach, the following troops would be in even greater danger. So they risked everything to make sure the mission could progress.