I think 'Infinite Jest' also stands out. It's a complex novel that uses metafictional devices. For example, it has footnotes that seem to be as important as the main text, blurring the lines between what is supplemental and what is essential in a story. It also comments on the culture of entertainment in a self - aware way.
One more is 'If on a winter's night a traveler'. This novel is very self - referential. It directly addresses the reader, making the reading experience feel like an interactive journey. It's not just about the story it tells on the surface, but also about the act of reading and how stories are created and consumed.
The use of unreliable narrators is common in metafiction web novels. Since the story often plays with the idea of what is real and what is not, the narrator may not be entirely trustworthy. This keeps the readers on their toes, constantly questioning the information they are given. Additionally, metafiction web novels can be very experimental in terms of language and style. They might use unique grammar, create new words, or play with the layout of the text to enhance the metafictional experience.
Another is 'Homestuck'. This web novel is highly metafictional. It contains self - referential humor, constantly breaks the fourth wall, and has a very complex and ever - evolving narrative. It also makes use of different media forms like animations and interactive elements within the story, which adds to its metafictional nature.
Well, 'Katawa Shoujo' can be considered in a way. It has elements that make the player aware of the fictional nature of the story. The characters' self - awareness and the way the story is presented sometimes step out of the typical visual novel framework. Then there's 'Clannad'. Although it may not be as overtly metafictional as some others, certain arcs in the story play with the concept of changing the story's path, which has a metafictional touch. And 'Muv - Luv' also has metafictional elements especially when it comes to different timelines and the manipulation of the narrative.
Probably 'Harry Potter and the Cursed Child' if it's considered a web novel in your list. It's very popular because it continues the beloved Harry Potter story and brings back the much - loved characters.
Metafiction usually referred to a fictional world or story collection in online literature, also known as the novel universe. It was based on a fictional worldview, background, and storyline. It was a complete and independent story system that was formed through the interweaving of multiple novels. Metafiction was not just a novel, but a complete and independent collection of stories. The stories and characters of multiple novels could be read independently or as a complete story. Metafiction was usually written in the form of a series. The readers could understand the history and character development of the fictional world by reading the novels of different authors.
Metafiction usually referred to a type of online literature. The first sentence of the novel was usually," Hello, you have successfully become a metafiction reader." Metafiction is a new form of online literature. It is usually similar to the narrative structure of movies or TV series and contains a lot of special effects, animation and visual elements. Unlike traditional web novels, readers of metafiction could read from the beginning to the end and participate in the progression of the story. The storyline of a meta-novel could be of all kinds, including adventure, science fiction, fantasy, romance, and so on. Its main goal was to let the readers enjoy the reading process and participate in the progression of the story.
Metafiction graphic novels often break the fourth wall. They make the readers aware that they are reading a fictional work. For example, the characters in the graphic novel might directly address the reader or comment on the storytelling process itself. Another characteristic is self - reference. They might refer to other works of literature, art, or even to the medium of graphic novels. This can add layers of meaning and a sense of playfulness to the story.
One of the best metafiction novels is 'If on a winter's night a traveler' by Italo Calvino. It plays with the idea of the reader's experience, constantly disrupting the narrative in an engaging way. Another great one is 'The French Lieutenant's Woman' by John Fowles. It self - consciously comments on the Victorian novel while telling a story set in that era. And 'House of Leaves' by Mark Z. Danielewski also stands out. It has a complex structure that blurs the line between the real and the fictional, making the reader question what they are reading.
Metafiction referred to a type of online literature that usually contained a large number of plots, characters, and worldviews. It did not have a clear author but an open creative model. These works were usually co-created by multiple authors or managed by a large team. Metafiction was usually presented in the form of a video game where players could watch the interactions and creations of other players in the game. These works could be role-playing games (RPGs), strategy games, adventure games, or other types of games. The emergence of metafiction was mainly due to the development of modern network technology, which made it easier for people to create and share content. At the same time, the creation mode of metafiction also provided more innovation and possibilities, injecting new impetus into the development of online literature.