Most of the time, the stories in Fate Visual Novels are driven by the conflict between the different Servants and their Masters. Each Servant has their own backstory, goals, and abilities. As they interact and fight in the Holy Grail War or other scenarios, the story moves forward. There are also sub - plots involving the characters' personal growth, love interests, and moral dilemmas that add depth to the overall progression of the story.
In general, the stories start by introducing the main character and the basic setting. For example, in 'Fate/stay night', Shirou Emiya is introduced, and we learn about the Holy Grail War concept. Then, as the story unfolds, the character forms alliances and battles with other Servants and Masters. The plot thickens as secrets are revealed and relationships between characters develop.
It depends on the specific visual novel. Usually, you can look for an option in the game's settings menu labeled something like 'Reset Progress' or 'Start New Game'.
Often, they start with the main character in a normal, everyday situation. For example, in 'Re:Zero', Subaru is just an ordinary guy going about his day in a modern - day setting. Then suddenly, something strange happens like a magical portal or a mysterious force that transports him to another world. In 'Steins; Gate', it begins with Okabe's seemingly normal life as a self - proclaimed mad scientist, until he discovers a way to send messages to the past, which is the start of his journey into a different kind of 'world' in terms of time - travel and altered events.
They often use a branching narrative. For example, in a game like 'Clannad', depending on the choices you make regarding the girls, you'll get different storylines. Each choice can lead to a new relationship development or a different event in the story.
Reverse harem visual novels typically develop storylines in a few ways. Firstly, the female lead's personality and backstory are introduced. This sets the stage for how she will interact with the male characters. The male characters themselves often have diverse personalities and backgrounds, which create different dynamics. For instance, there could be a shy male, a confident one, and a brooding type. As the story unfolds, events occur that bring the female and the male characters closer. This could be something like a school project, a shared hobby, or a mystery they all need to solve. There are also often sub - plots involving family or past events that add depth to the overall story.
I'm not exactly sure. It depends on how you define and categorize them. But there are quite a few available.
I'm not sure exactly, but there are several Fate visual novels out there. The number might change over time as new ones are released.
Typically, they start with the introduction of the main character in a high school setting. This character then meets other characters, often of the opposite sex, in different situations like in classes, clubs or school events. For example, in 'Clannad', the main character meets a girl who is part of a drama club and their relationship starts from there. As the story progresses, there are usually some obstacles to the relationship, such as family issues, competition from other characters or personal insecurities.
Often, in 'big sister visual novels', family relationships are shown as warm and protective. The big sister character might be depicted as a source of comfort and guidance for the younger siblings or other characters. For example, she could help them through difficult times at school or with personal issues.
Regency visual novels often show women in empire - waist gowns, which were very characteristic of the time. Men are usually depicted in tailcoats and breeches. For example, in 'Bridgerton: The Duke and I', the characters' clothing is carefully designed to match the regency fashion, with lots of lace, satin, and elaborate headdresses for women.
Typically, they use a combination of text and images. The text is used to convey the dialogue and the inner thoughts of the characters. For example, in many games, you'll see long paragraphs of text when characters are having a deep conversation.