One reason could be the convoluted plot. It jumps around a lot and has many sub - plots that are hard to follow. There are also a lot of characters and it's not always clear what their motives are.
The story in Black Ops 3 might be seen as bad because it lacks emotional depth. The events that unfold don't really make you feel much for the characters. It's more about action and shooting rather than a well - crafted narrative that tugs at your heartstrings. Also, the ending is rather underwhelming and doesn't tie up all the loose ends very well.
The story of Black Ops 1 is best because of its mystery elements. You're constantly trying to figure out what's really going on. There are hidden agendas and shadowy organizations at work, which keeps the player guessing throughout the game.
The story in Black Ops 2 is great because it has multiple timelines. It shows the past and future in an engaging way. The characters are well - developed and you really care about what happens to them.
The story in Black Ops 2 is amazing because it has multiple timelines. It shows the past and the future in an engaging way. The characters are well - developed and their relationships add depth to the plot.
Often, a bad story has no clear direction, lacks conflict or resolution, or the characters' actions don't make sense. Maybe the language used is too simple or confusing, making it hard for the reader to engage.
Often, a bad love story is seen as such when there's no real depth or growth in the relationship. Maybe it's filled with cliches or the conflicts are resolved too easily without much effort. Sometimes, the writing just doesn't convey the emotions effectively, leaving the readers or viewers feeling disconnected.
The story of Black Ops 3 is somewhat related to Black Ops 2. Some storylines and events carry over or have references that link the two. But it's not a direct continuation; there are new elements and developments too.
The story of Black Ops 4 is separate from Black Ops 3. They have different settings, characters, and plotlines. Although they belong to the same franchise, the narratives are independent of each other.
One possible reason is that they wanted to innovate. By removing the story, they could put more resources into enhancing the multiplayer and Zombies modes. They might have seen that other games in the market were doing well with a strong multiplayer focus and decided to follow that trend. Also, it could be a way to appeal to a wider audience who are mainly into competitive multiplayer rather than a story - driven single - player experience.
The developers might have wanted to focus more on multiplayer and zombie modes.
Maybe the developers wanted to focus more on multiplayer and Zombies modes.