The idea of being possessed by arcane forces. There are tales where dragons are taken over by some dark arcane power. They lose control of their bodies and minds, and are forced to do things that are against their nature. This loss of self - control is a truly terrifying concept in Flight Rising arcane horror stories.
The unknown magic is a very scary aspect. In arcane horror stories, dragons often mess with magic they don't understand, like in the story where a dragon tries a spell from an old arcane book and it goes horribly wrong.
In an arcane horror story, a young dragon was curious about a mysterious arcane spell. It cast the spell without fully understanding it. Immediately, dark shadows emerged from the ground and started to chase it. The dragon ran, but the shadows seemed to be everywhere. It hid in a cave, but the shadows seeped in, and the dragon was left trembling in fear, not knowing what would become of it.
The physical harm they cause is very scary. For example, like the way the Guinea worm moves under the skin and causes blisters. It's a very visible and painful form of harm.
The sense of isolation in ammity horror stories can be really frightening. Even though it might be a community, the person experiencing the horror often feels alone and like no one will believe them. Also, the idea that the horror is hidden within a seemingly normal place, like a nice ammity neighborhood or house, is quite terrifying. It could be right next door to you and you'd never know.
The lack of a clear cause. Parents are left wondering what went wrong. They might have taken all the precautions, like putting the baby to sleep on its back, but still, Sids can occur. It's terrifying to think that something so deadly can be so mysterious. For example, a family might have done everything by the book in terms of baby care, but still lost their baby to Sids, and they will always be haunted by the 'why'. This makes it a truly horrifying situation.
The suddenness is one of the scariest parts. Just like that, someone is gone from your life with no explanation. It's like a rug being pulled from under you.
The lack of control. When MTC systems malfunction, like in the self - driving car example, people inside can't easily take over. It's scary because you're at the mercy of a technology that's not working as it should.
The legal implications are really scary. In ccw horror stories, if something goes wrong, like an accidental discharge, the ccw holder can face serious legal consequences. They might end up in jail, lose their right to carry a weapon, and have a permanent stain on their record. For example, if a weapon is dropped and it fires, injuring someone, the legal process can be very complex and terrifying for the person who was just trying to carry the weapon for self - defense.
The unknown is the scariest. In these 12 tribes horror stories, things like sudden disappearances or strange noises without an obvious source make people fear the worst. It's that not knowing what could be causing these events that really gets to you.
The idea that the tarot cards might be a conduit to some otherworldly or malevolent force is really scary. In some stories, the cards seem to attract dark entities. After a reading, people experience hauntings, like seeing shadowy figures or hearing strange voices. Also, the ambiguity of the cards can be frightening. A single card can have multiple interpretations, and in horror stories, it's often the most negative one that comes to pass.
The unknown entities are a big part of the scariness. These could be strange glitches that seem to have a mind of their own, or mysterious figures that appear out of nowhere. Like in some stories where a player sees a figure that defies the normal appearance of mobs or players, and it just stares at them menacingly. It makes you wonder what it is and what it wants.