Well, originality is a big factor in a great indie graphic novel. It might have an unconventional narrative structure. Instead of the typical linear story, it could be told in a fragmented or circular way. Also, the characters in a great indie graphic novel tend to be more complex and less stereotypical. They can be morally ambiguous and have deep - seated emotions and motives that are gradually revealed as the story progresses. Another aspect is that it can often touch on topics that are not commonly explored in mainstream graphic novels, like certain political or social issues in a very in - depth and nuanced way.
One important factor is the uniqueness of the story. Indie graphic novels often explore topics that mainstream ones might not touch. For example, they can delve deep into personal experiences or niche subcultures. The art style also matters a great deal. A distinct and creative art style can really set an indie graphic novel apart. Take 'Persepolis' for instance, the simple yet expressive black - and - white illustrations enhance the storytelling.
A great indie game story often has unique and creative concepts. It might explore themes that are not commonly found in mainstream games. For example, it could focus on a very niche aspect of human experience or a strange, fictional world. Also, strong character development is key. Characters should be relatable or at least interesting enough to draw players in. Good pacing is also crucial. It should not be too rushed or too slow, but lead the player through the story in an engaging way.
The historical context. Medieval times are full of interesting elements like knights, castles, and feudal systems. Indie games can take these and create unique stories. For example, a game might focus on a knight's quest for honor in a corrupt kingdom, which is a classic yet always engaging theme.
A great graphic novel combines a captivating storyline with stunning visuals. The characters should be relatable and evolve throughout the story. And the pacing should be just right to keep the reader hooked from start to finish.
Well, there's 'Maus' by Art Spiegelman. It's a very important indie graphic novel that uses animals to represent different races during the Holocaust. It's a powerful and moving work. Then there's 'Scott Pilgrim' by Bryan Lee O'Malley. It combines humor, action, and a unique art style in a story about a young man's adventures in love and fighting. Also, 'Daytripper' by Fábio Moon and Gabriel Bá is great. It has a very thought - provoking concept about life and death.
One aspect that makes a nonfiction graphic novel great is its uniqueness in presenting information. It might use a different art style to represent different concepts. And the pacing is important. It should flow well so that the reader can easily follow the story. Great nonfiction graphic novels also often have a strong voice or perspective that makes them stand out from other works in the genre.
A great stand alone graphic novel often has a complete and engaging story. For example, if it can draw you in from the start and keep you hooked until the end without relying on other installments. Also, strong characters play a key role. If the characters are well - developed and relatable, like in 'Persepolis' where the main character's journey is so compelling, it makes the graphic novel great. And of course, the art style should enhance the story. In 'Maus', the use of animal characters in the art is not only unique but also helps to tell the difficult story of the Holocaust in a more accessible way.
Indie graphic novels often have unique art styles. They are not bound by the mainstream commercial styles. For example, some might use very experimental illustration techniques. Also, their stories can be highly personal and niche, exploring themes that big publishers might avoid.
Another great one is 'Blankets' by Craig Thompson. It's a semi - autobiographical work that explores themes of love, faith, and growing up. The detailed black - and - white illustrations add to the overall mood of the story. It's a long - form graphic novel that really draws you in with its characters and their relationships.
Some of the well - known top indie graphic novels include 'Persepolis' by Marjane Satrapi. It tells a very personal and political story. Another is 'Blankets' by Craig Thompson, which is a beautifully illustrated coming - of - age story. 'Fun Home' by Alison Bechdel is also in the list. It's a memoir that deals with family, sexuality, and literature in a very engaging way.