The interactivity is also a big factor. In adult visual novels, you get to make choices that can change the story. This gives a sense of control and makes the experience more personal. Additionally, they can provide a form of sexual education in a more fictional and less - direct way. However, it's important to note that this should be consumed responsibly and within appropriate boundaries.
Some people are attracted to adult visual novels because they often present more complex and mature storylines compared to other forms. The characters can be more nuanced and the relationships explored can be deeper. For example, in some, they might deal with adult - like problems in relationships or in society.
People love young adult novels because they often deal with themes that are relevant to the experiences of young people, such as coming of age, friendship, and first love. These novels can also be a form of escapism, allowing readers to enter into different worlds and experiences.
They find them engaging and immersive. The combination of story, graphics, and interactivity appeals to many.
Young adult fiction novels also tend to be more accessible in terms of language and length compared to some other genres. This makes them easy to pick up and get lost in. They can transport you to different worlds, whether it's a magical school like Hogwarts in the 'Harry Potter' series or a dystopian future. And the love stories within these settings can be very captivating, like the relationship between Katniss and Peeta in 'The Hunger Games'.
People like visual novels because they offer a unique and immersive storytelling experience. The combination of graphics, music, and text can draw you in and make you feel part of the story.
Maybe they think the existing translations aren't accurate or don't convey the meaning well enough.
There are several reasons. Visual novels often have rich plots, beautiful art, and the ability to make choices that affect the outcome, giving a sense of control and engagement.
Some people might hate visual novels because they find the gameplay or interaction limited. Maybe they prefer more active or challenging forms of entertainment.
Some play for the engaging stories and immersive experiences. They like getting lost in different fictional worlds.
There are a few reasons. For starters, the depth of the story in visual novels can be quite significant. One playthrough might not be enough to fully grasp all the themes and sub - plots. Also, the characters can be really complex and multi - dimensional. By replaying, you can better understand their motives and growth throughout the story. Moreover, some visual novels have a great replayability factor due to their interactive nature, with different choices leading to various outcomes, which makes people want to go back and explore all the possibilities.
Maybe they just don't get the appeal or think it's not their kind of entertainment.