Yes, it might be. Many stories about dollhouses in the context of a ghost story tend to fall into the horror genre.
Well, it could be. Dollhouses can be really creepy in a ghost story setting. If it's about a dollhouse haunted by a ghost, then it's likely a horror or at least a spooky story, so it could be a horror novel.
There was a dollhouse in an antique store. A collector bought it and brought it home. At night, he heard soft crying sounds from the dollhouse. When he turned on the light, he saw a small, pale figure of a child. It was a ghost. The dollhouse was once the only happy place for this poor child who had passed away. The collector decided to place some of the child's old toys from the dollhouse's era in it. After that, the crying stopped, and the ghost was no longer seen, as if it had finally moved on.
Maybe it's about a haunted dollhouse where strange things start to happen. For example, the dolls inside might move on their own.
The main character is a girl named, say, Lily. She is lured into the dollhouse and has to figure out what's going on. Another important character is the man who runs the place. He's all about maintaining the secrets and order of the dollhouse. There's also a group of other people who are either trapped or working there, like a young boy who has some special connection to the dollhouse that we gradually discover as the story unfolds.
Well, in a dollhouse horror story, it could be the idea of a miniature world that seems perfect on the surface but hides dark secrets. It's like a false sense of security. Maybe there are hidden rooms or passages in the dollhouse that lead to unknown and terrifying things. And the fact that it's a dollhouse, something associated with play and innocence, makes the horror even more unexpected and jarring.
One common theme is the idea of a trapped spirit. Just like in the stories where a spirit is bound to the dollhouse, either because of a tragic event that happened there or because it was their favorite place in life.
Well, a dollhouse novel can be a type of literature that uses the concept of a dollhouse in various ways. For example, it might be a story about a girl who discovers a magical dollhouse and through it, goes on different adventures. It can also be a more metaphorical use, like using the dollhouse as a symbol of a restricted or artificial world that the characters are trying to break free from or understand. Sometimes, it could also be about the creation and history of dollhouses themselves, told in a fictional narrative form.
The scene where the dolls start to move on their own is really terrifying. It gives this sense of the inanimate becoming alive in a very creepy way.
Sure. There could be a dollhouse that a young girl finds in an attic. At first, she's fascinated by it. But then, at night, she starts to hear strange noises coming from the dollhouse. When she looks closely, she sees the dolls moving on their own. They start to act out a violent scene from the past, like a murder that once occurred in the house where the dollhouse was made.
Resident Evil series, especially some of the earlier titles. They have a spooky and often claustrophobic setting. The zombies and other menacing enemies lurking in the shadows contribute to the horror. In 'Stray Souls A Dollhouse Story', there are also threats that lurk in the strange places you explore, and both games rely on a sense of the unknown to terrify the player.
One element could be the dolls themselves. In a true story - inspired dollhouse horror game, the dolls might be possessed or cursed. For example, they could have glowing eyes or make creepy noises. Another element is the layout of the dollhouse. If it's based on a real - life haunted dollhouse, the rooms might be arranged in a way that creates a sense of unease, like narrow corridors or hidden chambers. The third element could be the history associated with the dollhouse. Maybe it was once owned by a witch or a serial killer in the real story, and that history is reflected in the game through things like bloodstains on the walls or strange symbols carved into the furniture.