Here's another back story. The Dragonborn was an outcast in their own tribe. They had different colored scales compared to the rest, which was seen as an omen of bad luck. However, instead of being defeated, they used this as motivation. They left the tribe and journeyed alone. Along the way, they encountered a wise old wizard who taught them magic. They then decided to use their new - found skills to fight against the forces of evil that threatened the land, hoping to one day return to their tribe and change their people's view of them.
A Dragonborn might have a back story where they were born in a small, isolated clan. Their parents were fierce warriors who taught them the ways of combat from a young age. This Dragonborn grew up with a sense of loyalty to their clan, and as they got older, they set out to explore the wider world to prove their worth and bring honor to their clan. They might face challenges like hostile races and difficult terrains during their travels.
The Dragonborn's family was brutally murdered by a group of bandits. This Dragonborn, who was just a child at the time, managed to escape. Since then, they have dedicated their life to seeking revenge. They trained hard in combat skills, learning to use a variety of weapons. Their journey for revenge led them across different regions, following any lead they could find about the bandits. Every encounter with an enemy was seen as a chance to practice and become stronger for the final showdown with the ones who took their family away.
A wild mage could have a back story like this. Once, there was a young apprentice in a mage academy. He was always curious and eager to learn more powerful magic. One day, while exploring an ancient and forbidden part of the library, he stumbled upon a mysterious spell tome. Ignoring the warnings, he tried to cast a spell from it. But it went awry and turned him into a wild mage. Since then, his magic has been unpredictable, but he also discovered new and unique magical abilities within the chaos of his wild magic.
In a DND session, we were facing a group of goblins. Our bard decided to charm them with his music. He started playing a jaunty tune, but the goblins thought it was a battle anthem. So, they started dancing around us in a very comical way, completely forgetting to attack. We just watched and had a good laugh before easily defeating them.
Once upon a time, in a DND campaign, the party entered an old, decrepit castle. As they walked through the dark hallways, they heard strange whispers. Suddenly, a spectral figure emerged from the shadows. It was a long - dead knight, his eyes filled with hatred. The knight attacked without warning, and his sword seemed to pass through armor and flesh with ease. The party fought back, but every time they landed a blow, the knight just laughed and grew stronger. In the end, only one player managed to escape the castle, forever haunted by the memory of that terrifying encounter.
Once upon a time in a DND world, there was a young wizard named Elara. She was on a quest to find a lost magical crystal. Along the way, she met a brave knight named Sir Garrick. They joined forces and faced many challenges. In a dark forest, they had to battle a group of goblins. Elara used her magic to create illusions, while Sir Garrick fought with his sword. Eventually, they found the crystal in an old, forgotten cave and returned it to its rightful place, becoming heroes in their land.
Once upon a time, in a DND session, our party of adventurers entered a mysterious forest. There were strange noises all around. We came across a talking squirrel. It told us of a hidden treasure but also warned of a giant spider guarding it. We decided to take the risk. As we crept closer, the spider emerged. But our wizard cast a sleep spell and it worked! We got the treasure and it was filled with magical items.
Once there was a DND fighter named Grog. He was supposed to be sneaking up on a group of goblins. But instead of being quiet, he tripped over his own huge sword and made such a racket that the goblins came running towards him. Grog just stood there, blinking in confusion as the goblins stopped short, also confused by this big, clumsy fighter.
There was a DND dungeon where a group of rogues entered. They were in search of treasure. But as they delved deeper, they found chambers filled with the remains of other adventurers. In one room, there was a bard's lyre, broken and covered in dust. It seemed that the bard had tried to charm some of the dungeon's beasts but had failed. As they moved forward, they were attacked by a horde of rats. One of the rogues got separated from the group and was bitten multiple times. The group managed to escape, but they left their friend behind. The memory of that sad dungeon haunted them, and they carried the guilt of leaving their comrade to die.
In general, it's a good idea. When you tell your DM your back story, it can lead to a more immersive experience. The DM can create scenarios that tie into your character's history, like meeting an old acquaintance or facing a threat from your past. This not only makes the game more interesting for you but also for the whole party, as your character's back story can become part of the overarching story arc.
It depends. If you want a more immersive and tailored experience, sharing your backstory is great. But if you prefer to keep some mystery or are worried about the DM using it against you in a way you don't like, you might hold back. However, a good DM will respect your wishes regarding your character's story.