I think starting with the main story is a better option. The main story will introduce you to the different races, classes, and gameplay mechanics in a more comprehensive way. It also has a more linear progression which can be helpful for new players. Morrowind, on the other hand, is more of a side - adventure that you can fully appreciate once you have a good understanding of the main game. You can explore the unique landscapes and quests in Morrowind more effectively after you've gone through the main story.
Play the main story first. It gives you a broader view of the game world.
Definitely. Playing the base story of ESO along with Morrowind is possible. Just follow the in-game instructions and enjoy the combined adventure.
Generally speaking, you shouldn't skip the main story in ESO Morrowind. It provides essential context, lore, and rewards that enhance your overall gameplay.
The story of ESO Morrowind doesn't have a fixed length. It depends on your playing style. Some players finish the main story in 25 hours or so, while others spend much more time delving into all the details and extras, making it last upwards of 50 hours.
I'd say it depends on your personal preference. If you're a big fan of the Morrowind setting and lore, go for Morrowind first. It has its own unique storylines, characters, and a distinct atmosphere. However, if you want to understand the overarching plot of ESO from the get - go, the main story might be a better start.
In the ESO Morrowind original story, the environment is a key element. The distinct landscapes like the volcanic areas and the unique flora and fauna add to the story's atmosphere. The power struggle within Morrowind, not just among the Great Houses but also between different religious and magical factions, is also important. And the presence of artifacts, whether they are Dwemer in origin or have some other mysterious background, which are often the focus of quests and power plays in the story.
The original story of ESO Morrowind is quite complex. It's set in the world of Tamriel, specifically in Morrowind. It involves various factions, like the Great Houses. The main plot often revolves around power struggles, ancient prophecies, and the unique culture and magic of Morrowind. There are also quests related to daedric influence in the region, which adds an element of the otherworldly and dangerous to the story.
The Elsweyr DLC has a great story too. It focuses on the Khajiit homeland. You're immersed in a story that involves a dragon crisis in Elsweyr. The story weaves in the unique culture of the Khajiit, their clans, and their relationship with the dragons. There are quests that make you feel like you're a part of the solution to save Elsweyr from destruction, and you get to interact with some really interesting Khajiit characters along the way.
I think the Bretons could be considered too. They have a rich magical heritage. In Morrowind, their skills in magic can lead to some unique story interactions. Their ability to blend in while still having a distinct cultural background can make for an interesting take on the game's story, as they navigate the strange and often dangerous world of Morrowind.
Yes, you can. The main story in ESO is still accessible and playable.
Another one is the Dark Brotherhood DLC. The story here is centered around the Dark Brotherhood. You get to be part of this infamous assassin's guild, carry out contracts, and get involved in their internal power struggles and mysteries. It's a really immersive experience for those who like a darker, more secretive story.