The 'Salt in the Wound' in Monster Hunter Stories could function in multiple ways. One possibility is that it is an ability of a certain weapon or monstie. When activated, it could cause additional damage to an enemy that is already in a weakened state, say, already having low health or suffering from a status ailment. It could also be a passive ability that triggers randomly during combat, enhancing the overall damage output against foes that are not at their full strength. Another way it could function is as a part of a combo move, where if the previous move has already set up a certain condition on the enemy, 'Salt in the Wound' is the follow - up that capitalizes on that and deals more damage or has an extra effect like stunning the enemy.
I'm not entirely sure how it functions precisely as there could be different interpretations. It might be a buff or debuff mechanic. For instance, it could be a debuff that the player can inflict on monsters to make their existing negative statuses more severe.
In Monster Hunter Stories, 'Salt in the Wound' could potentially refer to a quest, an item's effect, or a story - related situation. Without more context, it's hard to be certain. It might be a special condition where an enemy is made more vulnerable, like adding 'salt to the wound' metaphorically.
Caravan stands in Monster Hunter Stories function as important checkpoints. They allow you to save your progress, which is crucial during long gaming sessions. You can also use them to heal your character and your Monstie (the monster companion).
They might function as enhancers. For example, some potions could boost a hunter's strength or speed. Others could be for healing wounds quickly during a fight with monsters.
In Monster Hunter Stories, monster respawn usually occurs in specific areas over time. Some areas may have a set timer for monsters to come back. For example, in certain hunting zones, after you defeat a group of monsters, they might respawn after a few in - game hours or after you complete a certain number of quests in other areas. It also depends on the rarity of the monster. Common monsters tend to respawn more frequently compared to rare ones.
Maybe the presence of Poogie is more emphasized in 'poogie 2 mhst monster hunter stories'. It could have new Poogie - related gameplay elements.
In this game, taming monsters involves a series of interactions. You need to approach them carefully, understand their behavior, and use the right items or techniques. It's a process that requires patience.
The story progresses as the rider undertakes various quests. These quests often involve going to different areas to either find a specific monster or solve a problem related to the monsters. For example, a quest might be to find a rare monster that is causing trouble in a certain region. As the rider completes these quests, they gain more knowledge about the monsters and the world, which moves the story forward.
I don't know the exact rank off - hand. You'd have to check Metacritic directly to see where it stands among other games in its genre or overall.
You can usually backup data in Monster Hunter Stories by connecting to a cloud storage service provided within the game or by using the game's built-in backup option in the settings menu.
Bingos in Monster Hunter Stories work by completing specific combinations of tasks or achievements. It's a way to earn rewards and unlock special features.