One of the best stories in Stellaris could be about the rise of a small, peaceful species that through diplomatic means manages to form a powerful federation. They start from a single planet, facing various challenges like resource shortages and threats from pirates. But by forging alliances with neighboring species, sharing technology and resources, they grow in strength and influence, eventually becoming a major power in the galaxy.
A great Stellaris story might be the exploration journey of a species. They send out their first exploration ships into the unknown. These ships encounter strange new worlds, some filled with valuable resources, others with dangerous anomalies. One of their ships discovers an ancient alien relic that gives them a huge technological boost, allowing them to develop faster and expand further, which is a really exciting story of discovery.
One of the best Stellaris stories could be about a small, underdog empire that manages to outwit and outmaneuver much larger and more powerful empires through clever diplomacy and strategic use of technology. They might form unexpected alliances that help them survive and eventually thrive in the galaxy.
Exploring the galaxy thoroughly is key. When players send out science ships to survey different systems, they might stumble upon hidden quests or events that can unfold into great stories. Also, interacting with other empires, be it through diplomacy, trade or war, can create memorable story arcs. For example, a long - term trade agreement can lead to an economic boom story for your empire.
In Stellaris, there are often funny species traits. For example, I once encountered a species that had the trait of being extremely clumsy. Their ships would constantly bump into each other in their own fleets. And during a joint operation with an allied empire, they accidentally fired on their own allies because they misread the battle orders. It was chaos but also very funny. Also, there was a time when a pre - ftl civilization in my game sent a 'spacecraft' made of cardboard and tinfoil into space, thinking they were exploring the cosmos.
Sure. There's the story of an empire that colonizes a planet full of strange and dangerous native lifeforms. At first, they struggle to co - exist, but over time, they learn to harness the unique properties of these lifeforms for their own benefit, like using their natural defenses to develop new military technologies or their biological processes to improve medicine. This gives their empire a distinct edge in the galactic community.
The Stellaris end game stories can vary greatly depending on your playstyle and the choices you've made throughout the game. For example, if you've been focusing on exploration, you might discover ancient secrets that change the course of your empire's end game. If you've been building a diplomatic empire, you could end up leading a coalition against a common threat. Or, if you've been a warmonger, your end game story might be about subjugating all other empires and becoming the sole power in the galaxy. There are also end game events that can lead to unique storylines, like the awakening of a sleeping leviathan or the discovery of a new form of energy that revolutionizes your empire.
A player once had an empire that was really into terraforming planets. But they accidentally terraformed a planet into a giant disco ball. The planet was covered in shiny reflective surfaces and pulsating lights. When other empires visited, they were completely bewildered. It was just a random glitch in the terraforming process that ended up being super funny.
In some end game stories, a warlike empire might emerge victorious after a long and brutal galactic war. They've conquered every other major power and now rule with an iron fist. Their end game is about maintaining their dominance, constantly suppressing any potential rebellions and using their vast resources to further militarize and expand their territory even beyond the galactic boundaries, creating outposts in neighboring galaxies.
One funny story in Stellaris is when a player named their empire 'The Galactic Pranksters'. They sent out false distress signals to other empires. When the empires arrived to 'help', they were greeted with a barrage of harmless but annoying prank devices like glitter bombs in space. It left the other empires confused and a bit frustrated.
A great 'Star Wars Stellaris' fanfiction idea is a story where the Rebel Alliance from Star Wars has to form alliances in the Stellaris universe. They would have to deal with races that have different values and technologies. The Rebels' fight for freedom and democracy could be an interesting concept to explore in the context of Stellaris' complex galactic politics.
Sure. One time, my empire in Stellaris made first contact with a race of sentient mushrooms. Their diplomatic envoys were these tiny spore - shooting creatures. It was so hilarious seeing my grand council trying to negotiate with them while dodging the spores. Another time, a random event made my entire population start believing that a certain asteroid was a holy relic. So we had to build a huge station around it just to appease the masses.