One factor that can make a short story the worst is lack of a clear theme. Without a central idea that ties the story together, it feels disjointed. For instance, if it seems like the author is just rambling on about different things without a purpose. Another is if the story fails to engage the emotions of the reader. If it doesn't make you feel anything - no joy, sadness, or even curiosity - then it's likely a bad short story. And if the ending is abrupt and doesn't resolve anything, it leaves the reader frustrated.
The worst fantasy story might be one where it fails to capture the essence of fantasy. Fantasy is about taking readers to new and exciting places, both literally and metaphorically. If a story is too derivative, just copying other popular fantasy works without adding anything new, it can be considered bad. Also, if it has a preachy or overly moralistic tone that overshadows the story itself. For instance, if every page is just about teaching a lesson instead of telling an engaging story, it's likely to be a terrible fantasy story.
Chronic illness is another factor. If a person has a long - term, debilitating illness, it affects not only their physical health but also their mental state. They might not be able to do the things they love, they could be in constant pain, and their family might also suffer. It changes the whole course of their life in a negative way.
Well, the pacing of the story in 'Gears of War' can be off - putting. There are times when it jumps too quickly from one action sequence to another without giving enough time for the story to build up. Also, the backstories of some of the important elements in the game world are not well - explained, leaving players confused and less engaged with the overall story.
Another aspect could be that the two people in the love story are constantly fighting and not able to resolve their differences. They may have different values, like one values family a great deal while the other is a workaholic and doesn't care about family time. This clash of values can lead to a really bad and unfulfilling love story.
The worst might be a total collapse of the story's world, with chaos and destruction everywhere. Maybe there's no redemption or any chance for things to get better.
It could be that all the main characters meet tragic ends. Like everyone dying or facing total failure and no hope for redemption.
Well, the worst could be a plot where everything goes wrong, characters' dreams are shattered, and there's no hope or redemption in sight. Maybe it involves a massive betrayal or a natural disaster that wipes out everything.
Lack of clarity. For instance, if a first line is like 'Some stuff happened once.' It doesn't clarify what 'some stuff' is. It's just too general and leaves the reader completely in the dark.
One factor is the plot structure. A bad FF story might have a plot that jumps around too much or has too many holes. Take Final Fantasy XIII as an example. The plot was very linear and didn't offer much room for exploration. However, a good FF story like Final Fantasy VI has a well - thought - out plot. It has a good balance of action, character development, and plot twists. Another aspect is the emotional impact. If a FF story fails to make the player feel something, like in some of the mediocre ones, it won't be considered good. But in Final Fantasy X, the relationship between Tidus and Yuna is so emotional that it really elevates the story.
It could be various factors like betrayal, financial ruin, or a serious health issue in the family. Each case is unique.