One reason is its mind - bending concept. It messes with the idea of time and reality. The way it presents an ancient, alien race that has influenced human history in strange ways is really spooky.
The descriptions in the novel are quite vivid. The author describes the alien landscapes and the strange beings in a way that makes the readers feel as if they are there. It's not just about the shock value of seeing something scary, but also the slow - building dread as the story unfolds.
The main character is a man whose mind gets intertwined with that of an alien being from another time. His experiences and his struggle to come to terms with what is happening to him form a major part of the story.
It could be about various things. Maybe it's a story that involves a character who is out of sync with time, perhaps experiencing different time periods in a shadowy or mysterious way. It might also deal with themes like time travel, the distortion of time, or the existence of a world that exists outside the normal flow of time.
The 'the shadow out of time graphic novel' could potentially tell a story about a character who gets pulled into a different dimension or time - space continuum. It might explore themes such as the nature of time, the consequences of messing with time, and how the character tries to find their way back to their own time. There could be elements of mystery, where the character has to piece together what's happening and why they've been thrust into this strange situation.
The unknown is also a key factor. In many hiking horror novels, the characters stumble upon something they don't understand, like in 'Annihilation' by Jeff VanderMeer. The area they are hiking in, 'Area X', has strange and unexplainable phenomena. The mystery of what could be out there in the uncharted hiking territory creates fear.
The symbolism in 'The Great Gatsby' makes it stand out. The green light at the end of Daisy's dock is a powerful symbol of Gatsby's dreams and desires. Also, the use of different locations like the Valley of Ashes to represent the desolation of the poor. This contrast with the opulence of the rich areas shows the divide in American society at the time, which is a key aspect of what makes it a great American novel.
The combination of text and image. In a great graphic novel, the text and the pictures work together seamlessly. The words can provide the necessary details and the images can bring the story to life. Take 'The Sandman' for instance. The beautiful and often dream - like illustrations along with the well - written dialogue and narration create an immersive world. Another aspect is the pacing. It should be just right, not too fast that the story feels rushed, nor too slow that it becomes boring. A great graphic novel knows how to build tension and release it at the right moments.
The novel could stand out for its detailed descriptions of the country's landscapes and cultures. Maybe it also has an engaging narrative style that keeps you hooked.
Unique concepts. For example, in some later horror novels, they might use new takes on the idea of the afterlife or alternate dimensions. If a horror novel can introduce a fresh and terrifying concept that readers haven't really seen before, it will stand out.
The unique art style and a gripping storyline can make a graphic horror novel stand out. Intense and creepy visuals along with unexpected plot twists can really draw readers in.
I'm not sure specifically as it could be a relatively unknown or a very specific story. It might be about a shadow that exists outside of the normal concept of time, perhaps something that is detached from the regular flow of time and has its own strange experiences or significance.