Another element is transformation. The love interest might change the hitman in some way. In stories like these, the hitman may start to question their violent lifestyle or find new purpose because of the relationship. For instance, the character might consider leaving the hitman world behind to be with their loved one.
The real - story aspects in 'Hitman' include the fact that there are people with special skills and training for combat and killing, much like real - world military or special forces personnel who could potentially be turned to darker deeds. Also, the idea of operating in different locations and infiltrating various environments to reach the target is something that has parallels in real - life espionage and assassination attempts. There are also often motives behind the killings in the movie, such as political or financial gain, which are common in real - life cases of murder - for - hire.
The Hitman game story mainly revolves around Agent 47, a genetically engineered assassin. He takes on various contracts to eliminate targets around the world. Each mission is set in different and elaborate locations, from luxurious mansions to busy city streets. He uses his stealth, combat skills, and ability to disguise himself to get close to the targets.
I'm not sure specifically as there could be many 'hitman short stories'. Generally, it might involve a hitman getting an assignment, perhaps facing some moral dilemmas while carrying out the task, and maybe some unexpected twists during the mission.
The 'Hitman' real story has several key elements. Firstly, Agent 47's unique physical and mental capabilities are central. His ability to analyze situations quickly and act accordingly is what makes him so effective. Secondly, the elaborate security systems that he has to bypass in order to reach his targets are important. These can include high - tech surveillance, armed guards, and complex access controls. Thirdly, the moral and ethical implications of his actions, although he is an assassin, his actions are sometimes a result of a greater evil that his targets represent. This adds a layer of complexity to the overall story.
One key element could be the new locations. If it's following the game pattern, new and exotic locations would be a major part of the story. This gives Agent 47 different environments to operate in.
One key element is Agent 47 himself. His skills and abilities are crucial to the story. Another is the diverse locations where the assassinations take place. They add to the complexity and variety of the missions. Also, the targets and their backstories are important as they drive the narrative of each mission.
One common plot element is the initial encounter which is often by chance. For example, the princess might get lost in the forest and the peasant is the one who finds her. Another is the class difference causing problems. Society may not accept their love, like the royal family trying to stop the princess from being with the peasant. Also, there is often a struggle where the two have to prove their love is true, perhaps by the peasant performing a heroic deed to win the acceptance of the kingdom.
Often, there's the initial encounter between the living and the undead. For example, in 'Sankarea', the male lead discovers the girl in a rather strange state which leads to their connection. Another element is the struggle to maintain the relationship in a world where zombies are not fully accepted. The lovers have to face the prejudice and danger that comes with the existence of zombies.
There's often an element of discovery. For example, they might find out things about each other that are unique and deepen their bond in secret. And there could be obstacles, like social differences. If one is from a wealthy family and the other is not, they might keep their love a secret to avoid the drama that would come with it.
Redemption often plays a role too. As the character seeking revenge progresses through their plan, they may find themselves at a crossroads where they have to choose between further revenge or redemption. In 'Wuthering Heights', Heathcliff could be seen as on a path of self - destruction through revenge until his death which could be seen as a form of redemption.