The 'adrift back story' might have elements such as a starting point of normalcy. For example, a person with a job, family, and routine. Then, something disrupts that, like a natural disaster or a personal mistake. This leads to the state of being adrift. There could also be elements of hope or despair as the character copes with their situation.
In the 'adrift back story', a crucial element is the cause of being adrift. It could be due to external forces like a storm, a ship being hijacked, or internal forces such as a mental breakdown or a wrong decision. Then, there are the consequences of being adrift. The character may face physical challenges like hunger and thirst, and emotional challenges like loneliness and fear. And throughout the story, there may be a journey of either finding a way back or accepting the new state of being adrift.
Survival is a key element. The couple has to fight to stay alive in the middle of the ocean.
One key aspect could be the cause of becoming adrift. It might have been due to a natural disaster like a flood or a storm that separated someone from safety.
One key element could be isolation. The character or characters in the adrift game story are likely to be alone or cut off from the rest of the world. Another might be survival, having to find ways to get basic necessities like food, water, or shelter.
One key element is the wealthy setting. The 90210 zip code represents luxury. Another is the high - school aspect. The characters' experiences in school, like cliques and popularity contests. Also, relationships play a big part. There were romances and break - ups among the characters.
One key element is the nuclear apocalypse that destroyed Earth. Another is the Ark, the space station where the survivors were living. And of course, the 100 delinquents being sent to Earth.
I'm not sure which specific 'adrift back story' you're referring to. There could be many stories related to being adrift. It could be about a person adrift at sea, lost in life, or adrift in a metaphorical sense. Without more context, it's hard to provide a detailed account.
In the 'adrift 2018 real story', the initial cause of being adrift could be a key element. Maybe it was a natural disaster in 2018 that set people or things adrift. Or it could be a personal choice that led someone to be in a state of being adrift, like quitting a job without a plan. Another important element could be the journey of trying to get out of the adrift state. How did the people or things in the story attempt to find their way back? What resources did they use? And what kind of support, if any, did they receive during this process? All these elements could play important roles in the story.
One key element is the different races. Their relationships and power dynamics play a big role. Another is the political situation, with various kingdoms and factions. Magic is also a key, as it affects battles and the balance of power.
One key element is its evolution from Gastly and Haunter. Another is its connection to shadows and darkness. Also, its mischievous nature is important.
The key elements are the Smurfs themselves, their forest village, and Gargamel. The Smurfs' unique characteristics and their village setting are important parts of the back story, and Gargamel as the main villain.