They can shape the future worlds in many ways. For instance, they might control the distribution of resources. If a corporation has a monopoly on a crucial resource like energy or water, it can greatly influence how people live. They can also determine the level of technological progress. If a corporation decides to halt the development of certain technologies for its own profit, it can slow down the overall progress of the future world.
Sometimes, powerful humans can cause destruction. In 'Watchmen', Dr. Manhattan, with his god - like powers, becomes detached from humanity. His actions, such as his role in the Vietnam War, have far - reaching and often negative consequences for the world around him. His existence also creates political tensions as different groups try to use or control him.
Science fiction depicts future armies in diverse ways. There are those that are almost entirely mechanized, with soldiers operating giant mechs. These mechs can have a variety of weapons and capabilities. Another common depiction is of future armies that have mastered time - space manipulation, allowing them to travel instantaneously or create strategic advantages. The appearance of the soldiers can range from human - like but with enhanced features to completely alien in form, depending on the setting of the science fiction story.
One way it could be depicted is with flying cars everywhere. People would commute to work or travel for pleasure in these sleek, airborne vehicles. It would be a common sight to see them zooming through the skies of our cities.
They often put profit above all else. For example, in many stories, they will continue with dangerous experiments or projects even when they know it poses a great risk to the public. Just like in 'The Invisible Man' (the modern version), the corporation was more concerned with the potential of the invisibility technology than the safety of those around the scientist who was using it.
They could change the concept of transportation completely. People may no longer need to own cars but just use these self - driving ones on demand. This would reduce the need for parking spaces and change the look of cities.
They can change the concept of human evolution. If we consider hybrids like those in 'Elysium' where humans get mechanical enhancements, it could lead to a new kind of evolution that is not biological but technological. This might create a divide between those who can afford enhancements and those who can't.
Well, future technology is like the fuel for science fiction. As technology advances, science fiction writers can explore new ideas. For instance, the concept of space travel in science fiction has evolved as we've made progress in rocket technology. Future tech gives science fiction a sense of plausibility. It allows the creation of stories that seem almost within reach, which in turn can inspire real - world scientific research.
It can lead to more diverse storylines. For example, female - written sci - fi might focus more on community building and cooperation rather than just individual heroics which is common in male - dominated sci - fi.
Well, corporations in science fiction usually are depicted as having a great influence on society. They can be so large and powerful that they almost function like a government within the fictional world. For example, in 'Elysium', the Armadyne Corporation controls a lot of resources and technology. They are often the driving force behind major events in the story, whether it's good or bad. They might be involved in unethical experiments or, on the other hand, be the ones trying to save the world from a disaster, but always with an eye on their own interests.
Well, terraforming in science fiction can also have a huge impact on human culture. As people move to terraformed planets, they will bring their own cultures but also create new ones. There could be new languages, religions, and art forms emerging. And the experience of living on a terraformed world, with its unique landscapes and ecosystems, will inspire new ways of thinking and creativity among humans.