Darkness is a common element. It creates an atmosphere of fear and the unknown, like in a nightmare where you are lost in a pitch - black forest. Another is the presence of a menacing figure, such as a monster or a ghostly apparition that threatens the dreamer. Also, a sense of helplessness is often there, as if you can't escape no matter what you do.
One common element is the unexpected or the abnormal. For example, things that defy the laws of nature, like in a nightmare where buildings are floating in the air. Strange noises also play a big part. They add to the tension and unease. And a lot of terrible nightmare short stories have a feeling of isolation, where the dreamer is alone in a terrifying situation with no one to turn to for help.
It might include creepy settings, scary characters, and unexpected plot twists.
Once I dreamed that I was in a dark forest. The trees were so tall and thick that they blocked out the sky. Strange noises came from all around. Suddenly, a huge shadowy figure emerged from the bushes. It had glowing red eyes and long, sharp claws. I tried to run but my legs felt like lead. I woke up sweating and terrified.
Often, there are elements of isolation. You might be alone in a big, empty place like a deserted city or a vast empty field. Unsettling sounds are also common, like shrill screams or low, menacing growls. And there's frequently a change in the normal state of things. For instance, water that burns instead of quenches thirst or a sky that is blood - red instead of blue. This deviation from the norm creates a sense of unease and horror in the short nightmare story.
One common element is unexpected bad events. For example, like getting a flat tire on your way to an important place. Another is a series of misfortunes. Maybe you spill something on your clothes and then miss the bus right after. Also, things not going as planned, such as a party being cancelled last - minute due to unforeseen circumstances.
Dark settings are common, like spooky forests or old houses. Also, strange or menacing figures often appear, such as the cloaked figure or the shadowy creatures. Another element is a sense of being trapped or lost, like in the maze - like old house or on the small boat in the middle of the ocean.
One of the most common elements in terrible friends stories is a lack of communication. Friends might assume things about each other without actually talking. For instance, one friend might plan something without consulting the other, thinking they would like it, but in reality, it turns out to be a disaster. Also, dishonesty can be a big part of it. Pretending to be someone's friend while having ulterior motives, like using them for money or status. This all leads to situations where friendships turn sour and become part of those 'terrible friends stories'.
One common element is betrayal. For example, a friend might break a confidence or steal something from another friend. Another element is selfishness. Terrible friends often think only of themselves and don't consider their friends' feelings or needs. Also, dishonesty can be a common part, like lying about their own situation or making false promises.
In many 'the nightmare scary story' type of tales, there is a build - up of suspense. It starts with something a bit off, like a strange feeling when entering a new place. Then, as the story progresses, more and more creepy things happen. There could be objects moving on their own, or shadows that seem to have a life of their own. This slow build - up keeps the reader or listener on the edge of their seat, wondering what will happen next. It's all about creating a feeling of unease and dread.
Strange and strict teachers are common. For example, teachers who turn into monsters or are extremely unfair. Another element is getting lost in the school, like in a never - ending hallway. Also, things like haunted classrooms or spooky basements can be part of it.
One common element is a sense of isolation. The player is often alone in a strange and dangerous environment, like being in an abandoned asylum. Another is the presence of supernatural threats such as ghosts or demons. For example, in many nightmare game stories, there are hauntings where objects move on their own and cold spots are felt. Also, a lack of clear direction or an ever - changing environment can be common, making the player feel lost and constantly on edge.