Strange noises are often in gmm scary stories. Creaking floors, howling winds or whispers that seem to come from nowhere add to the fear factor. Also, the presence of an unknown and often menacing figure, like a shadowy apparition or a dark - clothed stranger, is a typical element.
In a gmm scary story, there was an old, abandoned asylum. Legend had it that the patients there had suffered terribly. A journalist went there to do a story. As he walked through the dark hallways, he heard screams and moans. Doors were slamming shut on their own. He then saw a shadowy figure with a long, sharp object in its hand. He dropped his camera and fled in horror.
One common element is a spooky setting like an old, abandoned house. It creates a sense of unease and mystery. Another is a menacing character, perhaps a ghost or a deranged killer. Their presence adds fear. Also, unexpected twists in the plot are important. For example, when you think the character is safe, suddenly something terrifying happens.
The fictional characters on GMM vary depending on the shows. For instance, in 'Our Skyy', there are characters like Pete and Kao. Different series have their own unique characters that attract viewers.
One common element is the wolf's appearance. Usually, it is described as big, with sharp teeth and glowing eyes. Another is the setting, often a dark forest or a lonely place. For example, in many stories, the wolf hunts in the forest at night.
Darkness is a common element. In a campire story, the night is often used to create a sense of mystery and fear. Strange noises are also typical. Whether it's a growl, a whisper or a howl, it makes the characters and the readers/listeners feel uneasy. Another element is the isolation of the campsite. Being far away from civilization gives a feeling that help is not near. And of course, some sort of supernatural or unexplained presence like a ghost, a monster or a cursed spirit.
One common element is the presence of an alluring character. For example, a beautiful woman or a handsome man. This character's attractiveness draws others in. Another element is the sudden shift from the sexy or alluring aspect to the scary part. Like a gentle touch turning into a menacing grip. Also, the setting often plays a role. It could be a dark, isolated place such as an old mansion or a deserted alley. These settings add to the overall atmosphere of both sexiness and scariness.
One common element is the presence of ghosts or spirits. These are often depicted as pale figures or strange apparitions that lurk among the tombstones. Another element is the dark and spooky atmosphere of the graveyard itself, with its overgrown weeds, broken tombstones, and gloomy setting. There's also often a sense of being lost or trapped in the graveyard, like the characters can't find their way out easily.
Well, the idea of a tragic past is very common. Maybe a death or a murder that took place in the location of the story. This gives the ghost a reason to be there. Take a story set in an old theater where an actress died on stage. The ghost of the actress haunts the place. And then there are the cold spots. In a lot of scary ghost stories, the characters will enter a room and feel an unexplainable coldness, which is often associated with the presence of the ghost.
In a scary evening story, the time of evening is important as it represents the transition from day to night, from the known to the unknown. Darkness is a big element, as it hides things and makes our imagination run wild. There might be a feeling of being watched or followed. And there could be elements like old, decaying objects or places. For instance, an abandoned building with broken windows where strange noises come from. The unknown is what really scares us in these stories, not knowing what is causing the strange events.
In a Martin Scary Story, there may be elements like an old, dilapidated setting. It could be an abandoned mansion that Martin enters out of curiosity. There are creaking floors and cobwebs everywhere. There might also be some kind of curse or mystery associated with the place. Martin starts to notice odd things happening, like objects moving on their own or cold spots. As he delves deeper into the mystery, the danger seems to increase, and he has to figure out how to escape the terrifying situation.