Well, usually in such visual novels, common themes could be self - discovery. The girls with glasses might be on a journey to find out more about themselves, their identities. Another theme could be friendship. They may form deep friendships with other characters in the story. And of course, there could also be elements of love and relationships as the girls interact with different characters.
In 'girls in glasses visual novel', one of the main themes might be the exploration of different lifestyles. The girls with glasses could come from various backgrounds, and the story may show how they adapt to different situations. Also, there could be a theme related to dreams and aspirations. They may be striving towards achieving certain goals, whether it's in their personal lives, academically or in their careers.
I'm not sure specifically as there could be many different versions of such a visual novel. But generally, the main characters would be the girls who wear glasses. They would be the central focus of the story, with their own personalities, dreams and relationships.
One common theme is acceptance. These visual novels often explore how the disabled girls and those around them come to accept their situation, whether it's a physical disability or something else. For example, in some stories, the characters learn to see beyond the disability and value the person for who they are inside.
Love and relationships are also prevalent. They show how disabled girls can form deep and meaningful relationships, whether it's friendship or romantic love. It breaks the stereotype that people with disabilities are incapable of such connections. In many of these visual novels, the relationships are portrayed as complex and beautiful.
The glasses could play a symbolic role in the fanfiction. For instance, they might represent clarity of vision, not just literally but also metaphorically. If a girl in the story is trying to understand the complex personalities of other characters, the glasses could be the key. Maybe she looks through the glasses at different faces and can decipher their true intentions.
The 'big glasses' aspect could be a unique visual cue. It might be used to give the character a certain look, like a nerdy or intellectual appearance. And the'selfish' trait in the character could lead to interesting story developments, such as conflicts with other characters who have different values.
Themes in this visual novel could include adventure. The 'copious tentacles' might represent some sort of adventure - inducing elements, like exploring a mysterious part of the academy. Also, there could be a theme of acceptance. The girls may need to accept the strange things happening around them, whether it's related to the tentacles or other aspects of the academy life.
Well, it might have interesting character designs. The characters in it could be diverse and well - developed, each with their own personalities.
One of the main themes is the struggle between good and evil. Dracula represents the embodiment of evil, and the characters often face the challenge of fighting against his dark influence. Another theme could be love and sacrifice. Some characters might be in love and have to make sacrifices to protect their loved ones from Dracula's clutches.
In a more fantastical scenario, the glasses could be a portal to another dimension. The girl, while looking at her face in the mirror with the glasses on, is suddenly sucked into a different world. In this world, faces are like maps, showing the history and experiences of the people. The girl has to navigate this strange place, using her knowledge of faces and the power of the glasses to find her way back home.
Since I'm not familiar with the 'bag girls novel' specifically, it could potentially have themes like self - discovery. If the 'bag' is a symbol, it might represent something the girls carry with them, like their identity or dreams, so self - identity could be a theme.