Kickstarter for Visual Novels has its pros and cons for indie developers. On the plus side, it provides exposure to a global audience interested in visual novels. This can lead to not only financial support but also valuable feedback. On the downside, there are fees associated with using Kickstarter, and if the project doesn't reach its funding goal, all the pledged money is returned, leaving the developers back at square one.
For indie developers, it depends on what they want to achieve. If they're more into creating a text - heavy, highly branching story with minimal visual elements, Twine is a great choice. It's easy to learn and use. However, if they have the resources for art, music, and voice acting and want to create a more immersive, visually appealing experience, visual novels might be better.
Some developers of 2016 visual novels include Frontwing. They are known for their work on 'Grisaia: Phantom Trigger Vol.1' in 2016. Winged Cloud is another developer that had a visual novel in 2016, like 'Sakura Spirit'. And Sekai Project was also involved in the release of some 2016 visual novels such as the 'Narcissu 10th Anniversary Anthology', often collaborating with other developers or handling the localization for international audiences.
One great Kickstarter VR visual novel is 'Altdeus: Beyond Chronos'. It offers an immersive story with engaging characters. The VR aspect really enhances the experience, making you feel like you're part of the world.
Some indie visual novels worth checking out are 'Clannad'. Although it has been made into an anime, the visual novel is really engaging. 'Muv - Luv Alternative' offers a complex and engaging story with multiple routes. 'Everlasting Summer' is an indie visual novel that takes place in a strange, dream - like summer setting and has an interesting mystery element to it.
Among the notable developers in successful indie game stories are Toby Fox, the creator of 'Undertale'. His game was praised for its unique characters, engaging story, and innovative battle system. Also, InnerThoughtBegin, the developer behind 'Among Us'. They managed to create a game that became extremely popular, especially during the pandemic, through its simple yet addictive gameplay and social deduction mechanics.
One way is through social media. Platforms like Twitter and Instagram allow them to share their development journey, behind - the - scenes content, and engage with fans. For example, posting regular updates about the game's progress can attract attention.
It depends on your interests. If you like visual novels and the premise of 'Talk to Me' sounds appealing, then it could be worth it. Check out the details of the project, like the story concept, the art style, and the team behind it.
As far as I know, there hasn't been a widespread announcement regarding a Kickstarter for a Megatokyo visual novel. However, it's not impossible. Megatokyo has a decent following, and a visual novel could be an interesting project. The creators would need to consider things like the story, art style, and how they would present the unique aspects of Megatokyo in a visual novel format. If they were to use Kickstarter, they would also need to plan out their campaign carefully to attract backers.
One popular Kickstarter visual novel is 'VA-11 HALL -A: Cyberpunk Bartender Action'. It offers a unique cyberpunk setting and engaging storylines. Another is 'Phoenix Wright: Ace Attorney - Dual Destinies', which has a great mystery - solving aspect in a visual novel format. There's also 'Danganronpa' series, known for its thrilling and often mind - bending plots within the visual novel genre.
One well - known success story is the 'Doki Doki Literature Club!' It managed to gain a significant amount of funding on Kickstarter, which allowed the developers to enhance the game's graphics, add more storylines, and improve the overall gameplay experience.