BlazBlue Central Fiction can be seen as a visual novel to an extent. It has a well - crafted story that unfolds over time. There are multiple characters with their own stories and motives. The in - game events are presented through a combination of text, images, and cut - scenes, similar to how visual novels work. However, the fighting aspect is a significant part of the game and makes it not a typical visual novel.
In 'blazblue central fiction visual novel', gameplay is two - fold. First, the combat gameplay is typical of fighting games, with various combos and special moves. Then, the visual novel part. Here, you'll be presented with text - based storylines, character dialogues. You can often make decisions that lead to different story branches, adding replayability to the game.
Yes, it does. BlazBlue has a strong narrative component with character interactions, story arcs, and dialogue-heavy sequences which are typical of visual novels.
Yes, BlazBlue can be considered a visual novel to some extent. It has elements of story-driven narrative and character development through visual and textual means.
It's a game that combines fighting and visual novel elements. The story is set in a complex world filled with unique characters. Each character has their own backstory and motives, which are gradually revealed through the visual novel parts.
No, BlazBlue Central Fiction doesn't have crossplay. It's a feature that's not available in this game.
At present, BlazBlue Central Fiction appears to be the most recent game, but the possibility of future entries depends on various factors such as fan demand and the developers' creative vision. So, we can't definitively say it's the last one.
It's hard to say exactly. Maybe Mike had expectations that weren't met. It could be that he compared it unfavorably to other similar games. Or it could simply be a matter of personal preference and he just didn't connect with it for some unexplainable reason.
I don't think there's a common issue with 120Hz in this game. It might be something related to your particular system or graphics driver.
Maybe Mikez had a bad gaming experience with it. Something like poor controls or glitches could have put him off.
Hard to say. Usually, it depends on the popularity and demand for such an extension. But as of now, no concrete info is available.