Don't introduce new characters or plotlines in the ending. The ending should be about wrapping up what has already been presented. If you suddenly add a new character at the end, it confuses the reader. It's like you're starting a new story instead of finishing the current one.
Avoid ending abruptly without resolving the main conflict. It leaves the reader feeling cheated. For example, if it's a battle story and the fight just stops without a clear winner.
One common mistake is ending too abruptly. It can leave the readers feeling unsatisfied. For example, if you're writing a long adventure story and suddenly end it without resolving the main conflict, it's not good.
First, avoid inconsistent world - building. If you've described the isekai world as a place where technology doesn't exist and then suddenly introduce some high - tech gadget, it will confuse readers. Second, don't create a protagonist that is too passive. The main character should be actively involved in the story and driving the plot forward. Third, not paying enough attention to the cultural differences between the real world and the isekai world can also be a mistake. These differences can add a lot of flavor to your story if done right.
Avoid introducing new major plot elements at the end. It can confuse the reader. For example, don't suddenly bring in a new character who solves all the problems. Also, don't end it too abruptly without resolving the main conflict. It'll leave the reader feeling unsatisfied. And don't make the ending too predictable. If the reader can see the ending coming from a mile away, it's not very engaging.
Avoid ending a short story too abruptly. For example, if you've built up a complex plot and then just stop without any real resolution, it will leave the reader feeling cheated. It's like you've been leading them on a journey and then suddenly cut it short without reaching the destination.
One common mistake is being cowardly and not communicating directly. Ghosting, or disappearing without explanation, is very hurtful. Another mistake is using the end of the relationship as a chance to be cruel or to get revenge. This only creates more pain and animosity. Also, don't make false promises like saying you'll stay friends if you really don't mean it. It gives the other person false hope. For example, if you say you'll keep in touch but then never respond to their messages, it's just going to make the situation worse.
One common mistake is not considering the target audience when creating the title. If your story is aimed at young children, a very dark and complex title might not be appealing. For example, 'The Existential Crisis of the Little Bunny' is not suitable for kids. Another error is not making the title stand out. In a sea of stories, a dull title like 'Some Things That Happened' will get lost. You should aim for a title that grabs the reader's attention, like 'The Enchanted Forest's Secret' which sounds more alluring. Also, don't use offensive or inappropriate language in the title, as it can turn away many readers.
One mistake is making the character too one - dimensional. Every character should have multiple sides to them. Another is having a character that doesn't fit the setting of the graphic novel. For example, a modern - day character in a medieval - themed story without a good reason. Also, avoid using too many clichés in character design.
Don't make the ending too rushed. If you've built up a complex plot, take the time to wrap it up properly. A rushed ending might leave the reader feeling like they missed out on something important. For example, if a long - running love story ends with just a quick 'they got married' without any real build - up to that moment, it can be disappointing.
Don't make the plot too confusing or hard to follow. Keep it simple and engaging.
Avoid leaving too many questions unanswered. Readers like closure. If there are too many things left hanging, they'll feel unsatisfied.