Often, the Batfamily members might be summoned to another dimension to help with a problem there. This could be because they are known for their detective skills or combat abilities. In some fanfictions, a character from another dimension comes to the main Batfamily's dimension seeking help, which then leads to the discovery of the dimension - travel mechanism and the subsequent adventures across different realms. These plot devices not only create exciting storylines but also allow for in - depth exploration of the characters and their relationships.
A very popular plot device is the existence of parallel universes within the Batfamily context. Writers often explore what would happen if a key event in the Batfamily's history was different in another dimension. For instance, what if Jason Todd never died in one dimension? This allows for a lot of character exploration and interesting interactions between different versions of the characters. Also, the idea of a 'dimensional rift' that the Batfamily has to close before it causes chaos is quite common.
You can start by looking on fanfiction platforms like Archive of Our Own (AO3). It has a large collection of batfamily fanfictions, including those involving dimension travel. Just use the search function and type in relevant keywords like 'batfamily dimension travel'. Another option is FanFiction.net, which also has a decent number of such stories.
One common plot device is the 'fish out of water' scenario. Since Steve Rogers is from a different time, his reactions to the modern or future world can drive the story. For example, he might be shocked by new technology. Another is the alteration of key historical events. This could lead to a butterfly effect in the fanfiction's universe. Also, his relationships with original characters (OCs) often play a big role. Maybe he forms an unexpected bond with an OC who has time - traveling abilities too, which then sets off a chain of adventures.
One common trope is the 'fish - out - of - water' situation. When the Batfamily travels to a different time, they often struggle to adapt to the new era's technology, social norms, and culture. For example, in some fics, they go back to a time before smartphones and have to figure out how to communicate and gather information without modern tech. Another popular trope is 'fixing the past'. They might go back to prevent a tragedy or change an event that had a negative impact on the Batfamily in the present.
One of the most common time - travel devices in Harry Potter fanfiction is the Time - Turner. It was introduced in the original books, and fanfiction writers love to use it in different ways. They might have characters use it more often than it was used in the books, or use it to go back further in time. Another device could be some kind of magical spell or charm that was created specifically for the fanfiction. For example, a spell that sends a character back to a particular moment in Hogwarts' history.
One common plot device is the accidental time travel. For example, a mage could be casting a spell and something goes wrong, sending them back in time. Another is the use of ancient artifacts. These artifacts might have the power to open portals to different time periods. Also, prophecies often play a role. A character might be sent back in time to fulfill a prophecy that will save Azeroth in the future. This can create a lot of interesting storylines as the character has to navigate a world that is both familiar and very different from their own time.
One common plot device is the use of a special device for time travel, like a time machine or a magical portal. For example, in many fanfictions, a character might find an old, mysterious watch that turns out to be a time - traveling device. Another plot device is the 'fish - out - of - water' scenario. When a character travels to the future, they are often shocked by the new technology, different social norms, and strange environments. They have to adapt quickly, which creates interesting storylines. Also, the idea of changing the future is a big one. The character might go to the future and see something terrible, so they try to go back and change the present to prevent it from happening.
One common plot device is changing the past to prevent a tragic event in Damon's life. For example, he might go back to save a loved one from being killed. Another is getting stuck in a different time period and having to adapt, like in a historical era where he has to deal with different social norms and powers. Also, there could be the classic 'butterfly effect' where small changes he makes in the past lead to huge, unexpected consequences in the present or future of the story's timeline.
One common plot device is using a magical object to trigger the time travel. For example, a strange old watch that suddenly starts glowing and transports the character back in time. Another is when a character has a near - death experience and wakes up in a different time period related to The Outsiders' world. It could also be a mysterious portal that appears out of nowhere.
Well, time - travel glitches can be a plot device. For instance, a character might end up in the wrong time period due to a malfunction in the time - travel mechanism. Another one could be the influence of a powerful alien race. They might use time travel to manipulate events in the Gundam universe, and our protagonist has to stop them. Also, the idea of time - traveling to save a loved one who died in the original timeline is quite common. The character goes back in time with the hope of changing the outcome and preventing that loss.
A frequently used plot device is the change in relationships. When Ichigo is sent to another dimension, his relationships with his friends back home are put on hold, and he forms new bonds in the new place. He might meet a mentor - like figure in this dimension who teaches him new combat techniques or ways to control his powers better. Another common one is the culture shock. The new dimension could have a completely different society, values, and ways of living, which Ichigo has to navigate. This can lead to some interesting character development as he learns and grows from these experiences.