The scp original story creates horror through its abnormal and often grotesque SCP objects. For example, some SCPs are living things with disturbing appearances or behaviors.
The sense of helplessness is a big factor. In many SCP stories, the characters, whether they are the Foundation personnel or the victims, are often in a situation where they have very little control. Take SCP - 999, which seems harmless at first but can cause extreme emotional distress if not handled properly. And there's no easy way to completely stop it from affecting people once it starts.
It creates horror through the very appearance of Cthulu. A massive, tentacled creature is a nightmare. Also, the idea that it's so powerful and we are so small. It makes us feel powerless.
The use of music and sound effects is crucial. The creaking of doors, the howling of wind in the old houses, and the eerie music that plays during tense scenes all heighten the sense of horror. It makes the viewers feel like they are in the middle of the horror story themselves. Also, the plot twists and the unexpected turns in the storylines keep the audience on edge, not knowing what will come next.
It uses a lot of disturbing visuals. Like showing grotesque creatures or extremely bloody scenes. This directly shocks the viewers and makes them feel uneasy.
Ecological horror novels create horror in multiple ways. They might use the concept of overgrowth or mutation of natural elements. In novels where insects or plants become overly aggressive or abnormal, it taps into our primal fear of being overpowered by nature. Also, the isolation within an ecological setting can be a factor. For instance, in a story set in a remote forest or island, the characters are cut off from help. And the slow realization that the environment is not what it seems, like in a story where a seemingly normal lake has a deadly secret, gradually builds the horror.
The use of music and sound effects is crucial. The eerie music that plays at just the right moments, like when something is about to jump out, really amps up the horror. And the strange noises in the background, like creaking floors or howling winds, also contribute a lot.
By presenting real - life settings. The high desert is a desolate place, and just the thought of something scary happening there can be horrifying.
It creates horror through unexpected consequences. For example, when the family wishes for money, they get it but at the cost of their son's life. This sudden and tragic turn makes the reader feel horrified. Also, the mystery around the monkey's paw itself is spooky. No one really knows how it works or where it came from, and that sense of the unknown is terrifying.
The story creates horror through mystery. Since Daniel has amnesia, the player is in the dark about his past and what he's really doing in the castle. This lack of knowledge makes every discovery scarier. Also, the fact that he has made a pact with a malevolent force adds an element of doom. The idea that he's being forced to do something he might not fully understand is terrifying.
The story of Neverending Nightmares creates horror by plunging the player into the mind of the protagonist. The nightmarish scenarios are often illogical and unpredictable, which mimics the nature of real - life nightmares. There are no safe zones as the character moves from one terrifying situation to another. The game doesn't hold back on showing disturbing imagery, whether it's a body in a strange position or a shadowy figure that seems to be following the character. This constant exposure to the unknown and the terrifying builds a strong sense of horror.