Often, the wheel is seen as a representation of the passage of time. As the wheel turns, so do the seasons, generations, and events in the novels. It can be used to show how things are always in a state of flux and how history repeats itself in different forms within the fictional universe.
Some novels may portray the wheel as a symbol of destiny. Characters' lives are like spokes on the wheel, each following a set path that is part of a greater design.
The short stories can expand the world by delving deeper into the cultures. Maybe there are stories about the unique traditions and beliefs of a particular tribe that we only got a glimpse of in the main series. They also might show how different cultures interacted in the past, which adds more layers to the overall world - building. For example, stories about trade relations between different regions that were not explored much before.
Sanctuary can also be shown as a community. In some novels, a group of people come together to form a sanctuary. They support each other, share resources, and create their own rules to keep the peace. This shows the social aspect of a sanctuary.
Immortality in these novels can be seen as a journey of self - discovery and transcendence. The characters not only gain physical immortality but also spiritual enlightenment. They have to overcome their inner demons, cultivate their minds, and gain wisdom along with their quest for eternal life. This multi - faceted portrayal makes the concept of immortality more than just living forever.
One popular novel could be 'The Wheel of Time' which has a vast and complex world - building, with a rich tapestry of characters and magic systems. It follows the journey of various characters as they navigate a world on the brink of great change.
There are a total of 14 main novels in the Wheel of Time series.
Often, they show the physical transformation of the infected. For example, in zombie - themed 'infected graphic novels', the infected may have decaying flesh, pale skin, and a hunched posture. Their behavior also changes, becoming more aggressive and less rational.
In 'fame game novels', fame is often portrayed as a double - edged sword. For example, in 'The Hunger Games', Katniss becomes famous but it also makes her a target. Fame can bring power and privilege, but also danger and loss of privacy.
They also portray the human side of war. Soldiers might be shown as having different motives for fighting. Some fight for honor, some for revenge, and some are just forced into it. In these novels, the concept of war is not just about the physical fighting with fire and sword, but also about the psychological and emotional turmoil of the people involved. The characters might experience fear, grief, and anger during the war. For instance, a character might see his home village burned down by the enemy's fire, and then pick up his sword to seek revenge. This shows how war affects individuals on a personal level.
I'm not sure exactly, but you might be able to find the accurate count on dedicated comic or fantasy book websites.
In the world of 'The Wheel of Time' as presented in the books, there are no mentions or implications of'spanking'. The series is centered around the Dragon Reborn, the Aes Sedai, and the various peoples of Randland. These elements form the core of the story, and'spanking' is not among the cultural, social, or magical aspects that are explored. So, in short, it's not a concept within the fiction.