There was a horror game that accidentally had a really funny bug. The main villain would start dancing randomly. This made the game more of a comedy for some players. But the core horror mechanics like the tension - building and the mystery were well - done. So, some players rated it high for the overall experience, while others who were purist horror fans rated it low because of the comical bug.
Sure. One story is about a game where players had to escape a haunted house. The graphics were a bit cheesy which made it funny. But the jump scares were well - placed. The rating for this game was a bit controversial as some players thought it deserved a higher rating because of the unique gameplay despite the graphics. Others thought the graphics were too much of a drawback.
There is this story on BuzzFeed about a student who lived in a dorm. He heard strange scratching noises coming from the walls at night. He was convinced it was some sort of monster. Eventually, he found out that it was just squirrels that had made a nest in the attic above his room. It was a relief and also quite humorous considering how scared he was initially.
Well, there was this one time when a Tumblr customer ordered a handmade Tumblr - inspired charm bracelet. They were very excited about it. But when it arrived, they said it was too small, even though they had given the wrong wrist measurement in the first place. They demanded a full refund and were really rude about it.
There's a BuzzFeed story of a young woman who thought she was being haunted by a spirit that moved her things around. She was freaking out. Eventually, she discovered it was her forgetful roommate who would move stuff and then forget about it. This led to some really comical misunderstandings and a lot of unnecessary fear.
The most interesting part is seeing how people adapt or rather fail to adapt to the left right instructions. Some might start making wild gestures to remind themselves which is left and which is right, while others just go with the flow and end up in the wrong place. It's also interesting to see how the group reacts to these mistakes. Do they laugh it off or do they try to help the person? All these little details make the stories really engaging.
One funny story was when the first person said 'I'm going to the park to fly a kite'. The message ended up as 'I'm going to the moon to fight a knight'. It was so unexpected. The way the words changed was just comical.
One of the interesting ones is about a kid who tried to teach his grandma how to play video games. The grandma was so confused and ended up pressing all the wrong buttons, making the character on the screen do the silliest things. It was a really cute and funny story.
In 'the register funny stories', there's this story about a couple who got lost on their way to their own wedding. They took a wrong turn and ended up at a completely different venue. They had to quickly call everyone and redirect them. It's a story full of chaos and humor, and it's quite interesting as it shows how even the most important days can have unexpected and funny twists.
A memorable one was when a game dev team was making a racing game. They accidentally set the speed of the in - game chickens (yes, there were chickens on the side of the road for some reason) way too high. So, during the races, these chickens would zoom across the screen like crazy, often causing more distraction than the actual opponents. It became an inside joke among the team.
In a mash - up of a strategy and a role - playing game, a player decided to make a really strange army composition. They mixed all kinds of units that were not supposed to work together. But in a battle, their crazy mash - up of units somehow managed to win in the most convoluted way. It involved a healer unit accidentally attracting the enemy's main force while the weak melee units flanked from the side and took out the enemy leader. It was a story that was told among the game community for a long time.